As Eric turns on his power, his eyes begin to glow with a golden light of intensity according to the strength of his outcome. Also, the air around him has a slight mirage effect, just a bit wavy.
This is a danger sense that allows Eric to use his preternatural awareness to subtly move so that an attack will miss him (hopefully). this is represented by the barrier absorbing damage. When the barrier is overloaded then that attack actually connected but was almost avoided which is why he was not hurt as much.
Exert your Mind and spend an Action. Roll Perception + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
When Ringo is about to be hit by an attack, his golden eyes begin to glow as he calculates the vector(s) of the attack(s). The attack is then (somehow) deflected back towards the attacker or towards another direction.
Exert your Mind and spend an Action or Reaction. Roll Intellect + Science at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 2 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is when your eyes begin to glow. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
A purple ray gets shot Out of the biblical blaster and developing whoever it hits with a slight purple glow giving them divine protection for up to an hour
Eden works hard on finding a way to turn light into solid matter that can disperse damage and other harmful effects. This is his first attempt at it.
Spend an Action. Select a Animate target within 20 feet. Roll Intellect + Science at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
*Crunch*.
You're alerted to a presence behind you. You won't have time to turn and strike first, so you'll need to catch it off-guard with a solid defense. Twisting your body, you turn and project an azure screen of light to block the incoming blow. As your opponent tries another strike, you instinctively block it again, and the shield shatters like so much as glass, giving you an opportunity get the hell out of dodge.
Spend an Action or Reaction. Select a Animate target within arm's reach. Roll Charisma + Influence at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Trauma at all times: Burden Of Usefulness - Any time someone directly asks you for help, you must succeed a Self-Control roll to deny their request. If you must ever reject such a plea for the safety of yourself or others, you must Exert your Mind; otherwise be useful.
The user taps their Bell, and upon doing so creates a yellow bubble-shaped barrier around the target that protects the target and everyone around it.
Spend an Action or Reaction to activate. Select a Animate target within arm's reach. Roll Dexterity + Athletics at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from your target, which absorbs 2 times the next Outcome + 2 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. Nothing can pass into the bubble until the barrier is broken. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift's Cost is capped at 2 and cannot be increased further.
When activated, the Bloomguard Sigil shimmers visibly, its petals unfolding with a soft metallic hum. Pale, translucent vines of golden energy sprout from the artifact, wrapping around the chosen target in a protective spiral. The barrier appears as a faint, ethereal dome, barely visible unless it catches the light — like a soap bubble made of starlight. To any bystander, it is immediately clear that something supernatural is at play, and that the source of the protection is the brooch itself, now brightly glowing.
Forged from ancient rites long buried beneath the ruins of forgotten temples, the Bloomguard Sigil is a relic of divine craftsmanship, a marriage of mortal ingenuity and celestial will. It channels the unyielding defense of the legendary Aegis, but tempers it with the gentleness of new life — a balance between war and wisdom. Only those who understand the sacred bond between protection and sacrifice can awaken its true potential. When called upon, it weaves a barrier not from steel or stone, but from pure intent: a living testament to the wearer's will to defend what matters most.
Spend an Action or Reaction. Select a Animate target within 20 feet. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.