Whenever Iris pulls out her firearm (pistol) and aims down the sights, she can focus onto an individual and reveal their secrets and major weaknesses that they might have.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You must actively and obviously use ADS on pistol to activate this Effect. At the end of your investigation, roll Perception + Firearms at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
David sets a table or floor appropriately and puts down a Ouji board, calling upon the spirits present to divulge in him the secrets of the item he has placed next to the board, its power and purpose. A shade appears visibly in the room to move the planchette and answer, and sometimes may audibly speak or ignore the board and more visually give answer. If the object in question is a corpse, typically the spirit of the body will explain who killed them
David has walked through the Realms of Death many times, and spoken with many of the dead. Shades are starting to be drawn to him. Where another medium would be ignored by the dead, David’s rituals draw attention, even when they are done with such non-potent materials as commonplace Ouji boards. Unlike Blavatsky, whose earlier teachings inspire him, David does claim to speak with the dead, rather than other entities (Blavatsky was notably strange for her time for claiming that unlike other mediums the intelligences she consulted with were things other than ghosts).
Exert your Mind and spend a minute. Select a target Object within arm's reach. You must actively and obviously use ouji board to activate this Effect. At the end of your investigation, roll Charisma + Occult at Difficulty 6.
You learn all the following information about your target:
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
You cannot investigate the same target more than once per day.
Bones of earth and bones of flesh, whirl around and around, battering and bashing, clattering and clashing, with her at the eye of the storm.
Exert your Mind and spend an Action. This Effect cannot be used unless the power is manipulating bones.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Lasts for two hours. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Showmen need to have incredibly precise control of their limbs and exteemeies to pull off the stunts and tricks they perform without getting caught. But these days the limits of humanity won't cut it, a showman would have to break beyond what's normally possible to truly gather a crowd.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
S0L's body is that of a robot. It has human proportions and a human-like face. The torso contains a small sun, burning away clothes that are not fire-proof. All limbs are de- and reattachable.
You gain the following benefits at all times.
You are permanently and visibly transformed: Robotic Body and embedded Sun in upper body. You are considered to be a Sapient, Non-Living Computer when targeted. Your Perception is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by Electricity is increased by 2.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The Toon performs some sort of cartoonish act of violence. This may be handing someone a bomb, hitting someone with a cartoon mallet, burping a burp that is so noxious it melts flesh, or anything else as long as it is cartoonish.
The attack is more of a throwaway gag than a plot element, so any props or properties of the attack are incidental and disappear immediately. Animated mallets evaporate in a puff of smoke, fire does not spread, and electricity cannot power devices.
Exert your Mind and spend an Action. Select a target within 45 feet. Roll Charisma + Performance Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 4. Armor is fully effective against this damage.
While addressing a crowd, the influencer may use coded language to send secret messages to a particular person in the crowd. These messages can't be noticed or understood by anyone but the intended target.
Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you are speaking to multiple people and the target is listening.
You may send a single message to your target. It can be no more complicated than a multi-page letter or a long email.
The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
This Effect is not obvious, and the only sign you are using an Effect is your left hand making a fist. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.