The bearer of the Ring of Dreams raises their hand up and open wide as if holding a large spherical object, as gold flecked shadows of deep purple pour like water from their open palm to the ground below. With the firm closing of the bearers hand into a fist the shadow coalesces into tangible form, appearing to each observer - a different shape and appearance, that of their deep-seated fears, or the closest physical manifestation of them.
Be they real or imagined, physical, or metaphysical, the fears of the onlooker rise from the inky mist into a shape recognizable. Each form uniquely tailored to the onlookers subconscious. The golden flecks of dust expand and cover the beings' surface with color and texture to better align with the illusion. In truth, the being is nothing more than a homunculus made of Oneiromantic magic, bound to the ring and the will of it's master. Shapeless in nature, the creature lashes out with tendrils and pseudopods that extend from its mass, which stays whole and moves as one entity, creating leg like appendages and stepping to the stride of the forward leg or legs, as the previous legs are reabsorbed into the mass.
Exert your Mind (unless you win a coin flip) and spend an Action.
Summon a single Nightmare spawn at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a being composed of their subconcious fears.
When activating his artifact, Solomon brings his hands together in prayer with the chain between each palm. A light shoots out from his hands, slithering down the chain until it reaches the thurible where it pulses. When hitting a target, the light from the thurible escapes and encases the targets body and leaving them immobile.
Exert your Mind and spend an Action. Select a target within arm's reach. Roll Brawn + Melee at Difficulty 6. The target may contest by Defending or Dodging.
If you succeed, your target will be restricted at their location by a physical, tangible binding. They cannot move to a new location, and, if your Contested Outcome was greater than their Brawn, they are encased and cannot take any physical Actions other than attempting to escape until they break free.
The target may spend an Action and roll Brawn or Dexterity + Athletics to attempt to break free. They must accumulate a total Outcome equal to or greater than the original Contested Outcome to escape. Damage to the binding from outside sources also contributes.
You may use this Effect as a Reaction to contest any physical Action a target is taking. Excess Outcome does not restrict the target.
The user becomes a perfect replica of the target. Copying his appearance, knowledge, skills, and abilities.
Exert your Mind and spend an Action. This Effect cannot be used unless the syringe has been injected into the target.
You transform into A Perfect Replica for 30 minutes. You have access to all of your Powers while you are A Perfect Replica, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Your body is adapted to the abilities of the copied target. You receive +3 dice on non-attack rolls related to the abilities of the copied target.
If the phone would be shattered, fragments of bone within the frame pull it enough back together with a whisper (as sand falls out between the cracks) as Spectrum S's patented NecroTech does its work.
If the phone is ever lost, Spectrum S's warranty plan ships its protected item back to the client in ways that seem ubiquitous...it will soon show up unobtrusively in a suit pocket or desk drawer
Spectrum S provides warranty plans for its most esteemed customers. Using the souls bound to their tech itself to guide the items back to their bonded guide...or client.
David has more than proved himself to be worthy of a bit of VIP status among their highly select customer base.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If this Artifact has no living true owner, anyone may spend one day attuning to it to become its true owner.
If the true owner of this Artifact ever dies, it immediately disappears. At least one week later, it will appear to A personal friend of the previous owner (randomly determined among them—such is the nature of a warranty plan) and reveal its power to them. They become its new true owner.
The best scheme of all is running away to live another day. These ‘regular’ pairs of Converse increase your base speed, making you appear as a blur to others as you hustle or hoof it until the problem is over.
You gain the following benefits as long as you are wearing this Artifact.
Whenever you use your Movement, after all other calculations, the distance you may travel is increased by 25 feet.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
You gain the following benefits as long as you are wearing this Artifact.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Your Armor cannot be destroyed or shredded, and it always provides a minimum of 2 Armor regardless of any Armor penetration. Your Armor cannot be circumvented with Called Shots.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.