Rhythmic, you dodge and weave past the mob. Untargetable. Unstoppable. You switch it up before they can lock on, and begin the game again. Never the same interval. Always shifting, always changing. A flawless dance punctuated by the harmless incapacitation of one of their number, until none are left.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using hand wraps to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Moonstone touches, or holds in her hand one of the gems of her namesake causing it to glow. She moves quickly emanating a soft glow. If one other touches the moonstone she uses as a focus, then move with her speed, surrounded by the same glow.
Moonstone uses her power to travel quickly. Her speed is a strain on her, which she transfers to a gem, usually one of the many built into her suit.
This power comes from moonstone being willing to be a hero, and a hero above all else.
This costs Pal a bit of his humanity, as the person that is Pal becomes less so that Moonstone can be more. His ability to enjoy food and drink. But that price is small next to even one human life.
Hopefully this will be the last thing that becoming moonstone forces him to give up. [It won’t be]
*The idea of the cost is taken from Yuki Yuna is a hero and similar anime where the power of a magical girl comes at the price of their bodily functions slowly being consumed by their patrons in exchange for power.
You gain the following benefits as long as Are in the form of moonstone. You must actively and obviously be using A moonstone gem to gain the benefits of this Effect.
Whenever you use your Movement, after all other calculations, the distance you may travel is tripled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
Possession of this Power grants the following Battle Scar: Lost taste and Smell: can’t smell or taste and automatically fail checks based on smell or taste. -2d when smell or taste would help with the check.
Possession of this Power grants the following Trauma at all times: Hero: whenever someone you believe is innocent is threatened, you must roll self-control not to put yourself between them and the threat (take damage bodyguard if can).
His breathing is steady. This man can stay physically active for a supernaturally long time. His reaction speed is top of the line.
This man has stamina.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
A panicked look in the eyes, a desperate looking around, an empty sense of terror where fear is not found.
Even in the most safest scenarios, A desperate sense of urgency is always applied.
As if being held at gunpoint to simply stay standing and fight, or to even get up. While the events may be harrowing, this is clearly something much deeper.
You gain the following benefits at all times.
Your Dexterity rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Through years of working of the railroads and heavy labor from much of his adolescent life, Mason's strength has condensed to brave the New West. And after his first job, that strength continues to grow in more... unnatural ways.
You gain the following benefits at all times.
Your Brawn rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
Maddox knows when she is being watched, and her witch blood allows her to see through disguises.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.