It's not that Emile can't feel the immense pain coursing through his body, or the unbearable toll which strains his mind beyond comprehension. The perfect individual simply cannot show weakness at any moment, no matter the circumstances, and that's all that matters. He may need to drown out any sensation through the flood of the endless, crashing ocean of madness within his head... but that, too, is something he's become accustomed with.
You gain the following benefits as long as you are maintaining Concentration.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
A black hoop helix piercing on Wren's left ear shows how cool and unbothered she is.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
After surviving numerous harsh winters and life threatening encounters, Alexander's body has become rugged and rough and as a result is able to withstand any injuries without losing his determination. However as a result he has lost his left hand.
You gain the following benefits at all times.
Your Body and Mind Penalties are reduced to 0.
You may move at your normal speed and still maintain Concentration.
Possession of this Power grants the following Battle Scar: Loss of left hand.
DDD pushes through the pain and trauma, gritting his teeth until they shatter rather than stopping for a second.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Lod shrugs off injury and mental anguish alike, however the wounds and mental strain still builds up. An almost psychogenic fugue prevents him from noticing.
After Lod's newest excursion to Russia, he has learned what pain truly means.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
Possession of this Power grants the following Trauma at all times: Delusion: Unbreakable (When this character receives an injury or someone else attempts to treat or point out an existing one, the character must succeed on a self-control roll to become aware of it. This character may not take actions to stabilize or heal any injury they are unaware of and will resist treatment of such injuries from others).
Ough.
Ms. Englīsh seems to be so out of her mind on drugs and the like that she has grown to be able to surpass all her previous limits and practically ignore her injuries until they become too much of a problem.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.