Kano reaches into his hair, his hand disappearing into a swirling black vortex that pulses with alien energy. The cold hum fills the air as he effortlessly pulls items in, vacuuming them into the void, keeping his stash safe—unseen, untouchable, and secure but the fear of loosing it plaiges him every night.
Spend a Quick Action. You must actively and obviously use Afro to activate this Effect.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Possession of this Power grants the following Trauma at all times: Nightmares.
Your ribcage and head bisect, revealing endless rows of teeth before stretching unnaturally and devouring your target in a single bite.
Exert your Mind and spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store any targets in your stash, each no larger than something which could fit inside an SUV (4,000 liters), and you may store up to 3 things at a time.
Animate targets may Resist being stashed. You must Exert your Mind to stash Sapient targets.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see your ribcage and head open like a demonic mouth before devouring the target.
Possession of this Power grants the following Trauma at all times: Nightmares.
The Dragon Slayer has carved a rune of holding into a small stone and placed it onto a necklace, allowing them to store and withdraw their tools at will.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Even though The Well's energy is incorporeal and immaterial in nature, it manifests through Luci's personal filter in the form of ink- regardless of whatever form it takes. And even though The Well can manifest as much ink as Luci needs through its own power, it can very easily lead to an overwhelming chain-reaction, so to compensate, Luci keeps supplementary ink condensed within the fingernails on her main hand, granting them the signature black varnishy hew that Umbra dons when she manifests.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store various forms of ink in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 7 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The user pulls one of three stored up items from his sleeves.
Spend a Quick Action. You must actively and obviously use Sleeves to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Delphyrion reaches a hand into their hair and pulls out what seems to be a hypercube. One can't really perceive what's inside it, but as it intersects with our world, a more recognizable object emerges.
On stashing:
Delphyrion's had access to obscure and illicit chemicals for a long time, but they hadn't expected to make such great use of them on the contracts. He loves his bags and long coats and big pockets, but he could always use a better way to store things that he doesn't want people seeing. There's a limit to how many liquids he could bring on a plane, and how many times someone could mistake him for a perv who brings... a "certain kind of liquid" to deadly missions.
On technique:
He's itching to go up to someone and lift his lab coat while saying, "Want some goods?" at some point. It's definitely more practical to pull it out from under their hair though.
On hypercubes:
There were so many. Too many. 8. Eight. Huit. Ocho. 여덟. Not a good memory. Still a cool concept. He hates it. He's enamoured. So much left to learn. He's falling.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.