The Veil "Y̷̯͊̿̄̈́͂̎͝͝ŏ̵̧̡̨̙̖̥͂͌̈͜û̷̬̠̥̟̫͖̯͋̑́̽ ̴̡̨̡̛͓̪̳̲̼͙̋̊́͒͊̆́̉̓͂͜͝͝͝d̷̨̛͖̤͕̞̠̟̤͙̟͐̿̎̀͆̀̎͒̆̑̏͐̋͘o̴̢̢͇̦̤̘̪͓͂n̴͕̣͉̱̺̮̜̓̍̀̍͊͛̉̌͗͜͝'̷̢̘͇̖͚̝̂̽͆̅̉̾̔̓̐̍͂̚̕͝͝t̷̛̤͖̤̮͓̥̖͔͓͖̻͖͚̗̀̋̈́̈́̓̒͊̔̇̏̉͘͝ͅ ̴̨̨̛͍̼̩̬̜̼̺͓̼̜̟͙͙̾̊͊̂̈́̕͝w̸̨̨̲̩̻̤̭̩̝̹̰͇̓̽̅̆̒͑̐͘͘á̵̡̝͚͉̠̜͚͚̯̘̦͓̣n̴̯̱̖̭͋͐̓t̶̢͕̣̘̜̦̖̙͖͎̂̉̋̅͑͐̆̂͑̈̌͊͠ ̵̝͈̬́̐̅̍t̴̨̯̘̙̥̫͍̹͔͖̔͛͋̑̀̅͑̌͊̋͝o̸̢̤̟̗̖̝̝̙̘̍͂̑̽͜͠ ̴̧̤̥̗͙̳͙̲̞̦̹͖̪̙̊̂̀͆ͅs̷̼͇͕̱͚̞̣̻̥̬̳̃̃̿̓̓͋̎̉͆̒ȅ̴̦̗̪͙͓͚͍̟̄e̷̡̝͚̤͚̮̦̬͙̦̍͜ ̶̝̖͍̥͕̮̜̟̤͈͓̫̈́͐̀̔͆͑́͂̈́́̇̚͜ͅb̸̢̢̜̳̞͍͈̝̈ͅę̵͔̙͍̞̮̼̬̪̣̞̐ͅͅh̵̛͎̬̹̀̈́̇̄͂͗́́̆͠͠i̸̜̹̽n̵̥̼̯̞̓̐d̷̞̜̯̩̅̾̅͊̍̿͒͂ ̷̡̯̽͐t̷̛͇̼̱̼̳̉̂͂͌́͜h̵̨̨̨̤͈̗̭̫̦̯͓͍̥̼̟͘ẹ̶̢͓͕̤̤̭͖̦̟̺̟͍͊͂̾͗̇̉̓̾͘͝ ̶̧͎̖͔͈̻͈̃̊͜v̶̢̲̝̠͙̫̣̥͑̒̃̒̚̕͝ē̶̡̼̣̘̦̊̌̌͗̔̓͌̊́̐͝i̶̛̛̩͖̯̫̿͊̏̐̎́͝͝l̷̮͇̗͖͉͕̫̾́͛̉̇͐̋̕͝ͅ.̴͕̥̦͍͍͕̫̫͎̮̬͐̂̓̎̑̊̈́̿͑̀͝͝ͅ.̷̗̱̦͛̀̊̾̚.̵̣̞̔͆̓̈́̈́͆͐́̎̀͜"

1
Requires Seasoned
(This Effect may or may not be obviously Alien when used.)

arthjgk


You gain the following benefits at all times.

You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Sight:You are completely obscured from sight. All attempts to detect you via sight fail. Attempts via other senses where sight would assist are rolled at -2 dice.

While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.

If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.

This Gift does not affect your clothes or equipment.

Possession of this Power grants the following Battle Scar: Terrifying Visage - You are off-putting at best. (All Social Rolls not reliant on fear are at +1 Difficulty. The Beatiful Asset is suppressed as long as this Battle Scar persists).

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

Community Passive Gifts

You gain the following benefits at all times.

Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

You also gain the following effects:

  • Tough: You gain Armor equal to half your Brawn rating. This Armor cannot be penetrated and protects against falling Damage.
  • Ham-Fisted: You cannot limit yourself when handling delicate objects or physically interacting with people. You may need to roll Dexterity + Athletics to avoid breaking things or causing unintended injury.

  • Armor from multiple sources does not stack. Instead, the highest is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Thermal: You are able to "see" heat signatures within your line of sight.

  • Your thermal vision allows you to judge temperatures of surfaces fairly accurately as long as they are within livable temperatures.

You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which only reduces damage taken from bullets and shrapnel. Any armor piercing effects from bullets and shrapnel are ignored. Armor from multiple sources does not stack.

You may transfer your Armor to another target within 30 feet once per Round as a Free Action. You may transfer it back to yourself at any range.

Your Armor cannot be destroyed or shredded, and it always provides a minimum of 2 Armor regardless of any Armor penetration. Your Armor cannot be circumvented with Called Shots.

Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.

  • Armor recharging happens automatically and does not require an Action.

You gain the following benefits as long as you are wearing this Artifact.

You may move easily and without a roll in any of the following situations.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.
  • Surface Skimmer: You are able to move across the top of any bodies of water, ice, or other surfaces where others might sink with no penalty to your movement speed.

Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Angel wings on the back of his ankle. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.

  • This Effect not provide any inherent protection from dangerous surfaces such as acid, lava, etc, so be careful!

You gain the following benefits at all times.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Internal Awareness: You are automatically aware of and may diagnose any disease, toxin, drug, or similar which enters your system.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

Stock Passive Gifts

You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

  • This Effect’s Armor rating cannot be increased by any other Effects.
  • When shredded, it returns to full potency in one hour.

You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.

You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Hearing: You are completely obscured from hearing. You produce no sounds while this Effect is active. All attempts to detect you via hearing fail. Attempts via other senses where hearing would assist are rolled at -2 dice.
  • Sight:You are partially obscured from being noticed by sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty. Anyone who detects you cannot determine any visual details about you beyond your general shape.

While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.

If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

You gain the following benefits as long as you are in werewolf form.

You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.

  • This Effect’s Armor rating cannot be increased by any other Effects.
  • When shredded, it returns to full potency in one hour.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Sight: You can see things that are normally invisible to the naked eye, such as fingerprints and bacteria.

  • Your microscopic vision requires a close look at a very small, specific area to use. It does not grant increased distance vision, it simply provides a higher resolution, allowing you to see finer and finer detail.