Sparks of electricity from Lev's eyes and blurred streaks of lightning trail behind him when he moves faster than normal.
Fascinated by speedsters and lightning gods since he was a child, Lev decided to take their speed for himself.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
As a centaur, Mary is capable of running at incredible speeds.
You gain the following benefits at all times.
You can run at two times your normal movement speed.
Possession of this Power grants the following Battle Scar: is a centaur.
David's inner energy optimizes his fast twitch muscle fiber beyond human limits, allowing him to run at incredible speeds
David was running on a treadmill at his local gym, when suddenly he saw the vague form of a spiritual guide, one he recognized as the one who taught him how to summon his spiritual armor. Suddenly the treadmill began speeding up to speeds David didn't believe it could go, but instead of falling over, he regained his balance and began to run faster than he'd ever had before. David eventually got off the treadmill, gave his thanks to the spirt, and left the gym, ready to use his new gift.
You gain the following benefits at all times.
Whenever you use your Movement, after all other calculations, the distance you may travel is increased by 25 feet.
Talon clicks his pocket watch causing him to jolt as he realizes time is sped up for him, causing him to move super humanly fast compared to those around him.
As Talon has been pulled further out of the time stream, he tends to keep track of what time it is with a pocket watch, but it seems like even when he looks at the watch nowadays, time around him is always slowed down
You gain the following benefits at all times. You must actively and obviously be using Pocket watch to gain the benefits of this Effect.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
If you perform an all-out Sprint while this Effect is active, all Attacks targeting you suffer -3 dice for the next Round.
Possession of this Power grants the following Battle Scar: Out of sync: due to having sped up time, all rolls requiring conversation are held at +1 difficulty in order to properly communicate with others.
Humans are intended to be persistence hunters, capable of chasing prey for extended periods of time despite their relatively slow speed. As a result of his ongoing transformation into a Yokai, Goro's muscle groups have become horribly altered, now capable of propelling him far further than your average human.
You gain the following benefits at all times.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
Copper implants can now be seen across her body, especially in her arms, legs, and chest. When powered up, they let out a low orange glow, which turn to blurred streaks and afterimage behind her when she gets up to speed. When she stops, however, her implants release a large puff of steam as her legs cool down, to prevent overheating from the sudden stop.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
If you perform an all-out Sprint while this Effect is active, all Attacks targeting you suffer -3 dice for the next Round.
If you were moving quicker than you could without super speed and go a Round without using your Movement, you collapse and must remain immobile and resting for two Rounds.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action. You must actively and obviously use a watch to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).