Upon activation of the artifacts ability, the gashes on Ashandras palms split open as her blood flows through the engravings within the handle. This sacrifice of flesh and blood, and a coursing of the users will, allows for the transformation into a weapon of the users choice. The brush, once it begins to change, will glow pure white, akin to it's abilities of item creation. The end result is about double the size of the original brush, the handle changed to fit the general size of the handle of the chosen weapon, and the bristles changed to appear as the chosen weapons blade. The blade itself, fueled by both will and flesh, still appears purely white, but with an oil-like rainbow sheen about it. It is, additionally, notably powerful, but it allows not for the use of any other weapons. Such is the sacrifice of art.
This Artifact can be used as a great sword / giant axe. It is roughly at least twice as large as a great sword / giant axe and cannot be concealed on your person or disassembled for storage.Unless Severity 1 Body damage., this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: A gash in both palms.. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
As the Silver Blade Necklace glistens in the night, it soon glows and shifts into a proper blade, the elegant, but efficient design is ready to cut down any foes in its owner's way.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into a small necklace that looks like the Blade but tiny. and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Tinnitus. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
Cleave and Hit
This Artifact can be used as a great sword / giant axe. It is roughly at least twice as large as a great sword / giant axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Kickass + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
A pale blue sword made of an unknown metal, seems to always be surrounded by a small cold aura that surrounds the sharp blade. The handle is decorated with silver leather etched in runes as the crossguard has the shape of two silver stag horns.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into a sword shaped pendant and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +7 Weapon Damage. The target's fully effective
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: True Colors: Holding e from the winter courtonto the blade for long causes your appearance to turn into the one of a Fas, making you stand out as non human, your skin turning ice blue with long sharp ears and silver hair.. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Fae's Word: You must make a Self Control Roll to lie, break a promise you have made, or otherwise go back on a deal, bargain, or similar.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
When used the whip can extend itself, the bones rattle.
This Artifact can be used as a sword / axe. It is roughly at least twice as large as a sword / axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The user of these adorably decorated, oversized blue boxing gloves can use them to punch with the speed and power of a bullet, just like the marvelous mantis shrimp they were modeled after. These bone crunching, fast punches seem to be propelled more by the gloves than the user. When the user squeezes the triggers within them, the gloves’ momentum carries them forward with the speed of their brutal punches.
Using an ingenious magic rune engraved ceramic spring system modeled off of the bio ceramic mantis shrimps use for their punches, these gloves propel themselves forward with the speed of bullets. These blows are so powerful they have the ability to dent metal armor.
This Artifact can be used as a Club/Improvised Weapon. It is roughly at least twice as large as a Club/Improvised Weapon and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 0 Weapon Damage +3 Bonus Damage. The target's fully effective
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects: