Anneliese takes a photo of the object, appraising and deeply looking at the photo, before flapping the picture in the wind and letting it fade away as the information etches itself into her mind
Spend 2 Actions. Select a target Object within arm's reach. You must actively and obviously use Polaroid Camera to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn all the following information about your target:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Battle Scar: i dunno.
You cannot investigate the same target more than once per day.
Bill is an avid investigator. He has spent his career hunting the next big lead. As he has begun writing the stories of the supernatural he has started to manifest abilities. His book "The Drawing of Spirits" seems to drain the readers of their curiosity and feed it to Bill. He has been granted the ability to see people in the objects that have had pass interactions with. Bill just needs to hold the object and open his mind to aether. As Bill manifests his power his eyes go completely white, as if his pupils don't exist. He can learn who has interacted with the object.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
An invisibly thin veil of plasma glazes over your eyes as you analyze the object. Witnesses will perceive you as examining the object normally.
Seems like those college courses taught you something after all! You are able to interpret the spectral patterns objects emit through scientific knowledge and analysis. Thus, you are able to detect more in depth info on the chemical composition of the object and other such fine details. Customized for Eddie Boom's scientific mind, scholastic experiences and fire-elemental nature.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Perception + Science at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
The Gods of Ancient Egypt are renowned for their treasures. By holding or touching an item with one hand & making mystic passes with the hand bearing the Seal of Nephthys, Jules may invoke the Goddess to learn who values it, where it has recently been, & the presence of magical influence.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Dexterity + Thievery at Difficulty 6.
You learn all the following information about your target:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Price pulls out her loupe, old tarnished silver framing a wide lens, and intently examines minute features and faint energies.
Exert your Mind and spend a minute. Select a target Object within arm's reach. You must actively and obviously use a loupe to activate this Effect. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
Crow peaks at the shinny and finds its secrets
Exert your Mind and spend a minute. Select a Shinny within arm's reach. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
This Effect is not obvious, and the only sign you are using an Effect is A faint glow of the eye. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
You cannot investigate the same target more than once per day.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.