Vel has a tattoo on their neck. It can move and shift, like their other tattoos. Enchanted into their body with the same power.
This one is a paw print.
Vel's flesh knits itself together, recovering quicker. The tattoo moves, spreading small tattoos of fur over the area that is recovering, until it is healed.
This gift is like Vel's other gifts, the using of some symbol, or story to shape power which they imbue.
In this case, Vel is using the idea of Emily Miller, a very strong contractor who can regenerate.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
Tom after a specifically long ritual had his body improved to sense those around him
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Put on a new face and saunter off, a new man.
You gain the following benefits as long as you have regenerated fewer than 12 times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. While incapacitated, you can take one Action per minute, starting one minute after you were incapacitated. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + twice your Intellect, or if you take an Injury with Severity greater than twice your rating in Intellect, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
After you recover from near death, you may roll Body at Difficulty 7. Success will stabilize any remaining Injuries.
The Axe has formed a bond of blood with Sylas and now returns to him once recalled.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
There is an ancient Chinese saying about how the humans do not have their backs turned against the sun and that’s why they’re human, you’re not really sure what that’s all about. But your enlightenment will one day let you communicate with anything under the sun… and beyond. Like a cultivated being, you can speak normally and be understood.
You gain the following benefits at all times.
You may understand and communicate to humans as if you are fluent in a relevant language.
When activated, Ariana’s presence becomes commanding and inspiring. Observers feel a surge of confidence and solidarity, while her words resonate deeply, compelling action. Her dragon tattoo briefly glows with a soft, golden light, a subtle but undeniable mark of her unwavering will.
Ariana’s Gift manifested from her determination to be a voice for silenced women. Her willpower took form through a dragon tattoo, symbolizing strength and resilience. The tattoo channels her power, but the strain destabilizes her shoulder with each use—a constant reminder of the sacrifices she makes to inspire change.
You gain the following benefits as long as you have your a Dragon tattoo over her Shoulder.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: shoulder subluxation.
Possession of this Power grants the following Trauma at all times: Heavy Wine drinker.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.