Sometimes you need to get somewhere as someone else, other times you need to very simply falsify a record or your name. Whatever it is, you can't ever go wrong with one of these little guys! Change 'em into any Polycarbonate card you see. From IDs Merchant's guild cards, all of this comes in one little package... worth a good couple dollars.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a ID Card/Driver's License and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of Polycarbonate Card. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
When the user touches it and concentrates on what sort of credentials or identification is needed, it shifts to become that. A passport, company ID, a locksmithing license, FBI credentials, etc.
Additionally, it can become wearable credentials, such as an ID badge, a police badge, and even a toy 'old west' sheriff's badge or Star Trek style comm badge. If held in place when becoming any sort of badge, it can attach itself as appropriate, whether pin, clasp, magnet, lanyard, etc.
Holographic paper, memory plastics, invisible ink, memory metals, perception filters, none of these could get the job done right on their own, and some couldn't even function as intended with normal science. Apply esoteric science via enchantment and alchemy however, and you have this.
Sadly, it was half accident after eight failures that this one finally worked. I can't replicate it, I'm not sure anyone else could either.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes into one of the following Objects: badge. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
Your Artifact makes a genuine transformation into the new Object; it is not illusory, and the Object has fully normal and expected functionality. Any functionality which the Artifact previously possessed will not be useable until the transformation is ended.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
While the Shock Suit usually tends to be a bulky set of armoring, through the power of magnetic plating and warping the electromagnetic spectrum via magnetispectral threading, The Sparkman can now return to being a somewhat ordinary tax paying citizen.
Usually these clothes come as a motorcycle suit of some sort, with the shock suit's own helmet turning into a generic navy blue motorcycle helmet.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Clothing but can be collapsed into a Small Battery Bank and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes into one of the following Objects: Reinforced Civilian Clothes. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance must be generic, cannot mimic specific items (such as a particular painting, a certain person’s ID, etc), and must be of a similar size and weight to this Artifact.
Your Artifact makes a genuine transformation into the new Object; it is not illusory, and the Object has fully normal and expected functionality. Any functionality which the Artifact previously possessed will not be useable until the transformation is ended.
Bankston Talks casually as he reaches into his briefcase and pulls out the requested documents just in time.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Attorney Briefcase but can be collapsed into D.A. Badge and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
It shows them what they want to see! Hardly ever goes wrong, most people aren't clever enough.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a ________ and just as difficult to conceal.
Whenever you show this Artifact to someone, you may give a general description of it, and anyone who hears the description and sees the Artifact will have their mind fill in the details to complete the illusion.
The way the Artifact is seen can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
A holographic projection helps deal with any cameras that might be looking at the subject, while a "simple" perception filter helps fill in the finer details for anybody who is looking at them.
Inspired during her work reverse-engineering a T.O.P. Suit, Ware has realized the ability to hide what she's wearing while she's wearing it is even better than the ability to quickly make it disappear.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Exo-Skeleton and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of Apparel. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.