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Exert your Mind and spend an Action to activate.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Lasts for the next hour. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Paul pushes up his glasses, causing them to glint if there is a light source nearby. He then moves his hand as if he were using the force, the obviousness of it depending on the weight of the object.
You gain the following benefits as long as you are wearing this Artifact.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 6 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Out of Shape (Enervated). If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Upon viewing this power, you can see that an object would suddenly start to fly up in the air, perhaps a mug, or a knife. Or even a Gun. And if you're on the wrong end of it, you can expect it be flying at you...
You gain the following benefits at all times. You must actively and obviously be using Any kind of ring over 5000$ to gain the benefits of this Effect.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 1 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
With intense concentration and mental fortitude, Alex channels his will to extend their mind's influence beyond their physical body, effortlessly manipulating objects from a distance. His eyes turn dark as the void, as unseen forces respond to his thoughts, lifting and moving items as if guided by invisible hands. Each movement requires precise mental control, turning thought into action in a seamless display of psychic power.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Possession of this Power grants the following Battle Scar: chronic headache.
The world twists to his will, props in a cruel circus act. Painted lips curl, unseen hands drag and fling, and the faint echo of giggles dances on the air as his makeup pulses with life.
You gain the following benefits at all times. You must actively and obviously be using Clown Makeup to gain the benefits of this Effect.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 1 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Possession of this Power grants the following Trauma at all times: Nightmares.
With intense concentration and mental fortitude, Lod channels his will to extend their mind's influence beyond their physical body, effortlessly manipulating objects from a distance. No physical changes occur as Lod calls upon his psyche to bend the world around him to his will: lifting and moving items as if guided by invisible hands. Each movement requires precise mental control, turning thought into action in a seamless display of psychic power.
After getting home from his first contract, Lod felt something as he lay on his bed. In that moment of quietness, while probing his mind, Lod found he could see and touching something in his mind's eye, that was not there before: it was the mental manifestation of his new powers. After exercising his mental capabilities to the max during the many stressful situations, or perhaps even being in close proximity to such a powerful supernatural kid such as Benji (who could not control his own powers), during his first contract: Lod found his own mental abilities had expanded and transcended to a whole new level.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: