The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
spend a Free Action to activate. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Angel's body expands rapidly, starting from her lower legs to her arms to her head. Muscles becoming even more defined than they already were, growing a few inches along the way. Her eyes are now a distinctive pale yellow with dilated pupils. The hands transforms into paws as her nails grows into long, angular claws.
After Angel had an experience of attempting to drink olive oil to "bulk up" as a replacement for other sources of calories, a distinctive feeling came over her; a clear switch presented itself in her head to exchange the calories she took in exchange for temporary gains. She also discovered that the switch only presents itself after taking 1200 or more calories, the amount of calories needed by the transformed body for a dietary snack.
Exert your Mind and spend a Quick Action to activate. You must use up 1200 calories of food 5 minutes prior to transformation in order to activate this Effect.
You transform into Were-Hyena for 30 minutes. You have access to all of your Powers while you are Were-Hyena, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Attributes are the same.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You are incapable of fine object manipulation while transformed and can only hold or grasp things in a crude, clumsy way.
a blinding light that rains down form the sky and a creature is created out of the light and surrounding environment.
a blinding light that rains down form the sky and a creature is created out of the light and surrounding environment. these creatures are slightly different each time and resemble something between a dog, a lion and bird. they are fluffy and roughly lion size but slightly smaller. each person perceives the creature differently but they can make out the different animals thay make up this creatures form.
Exert your Mind and spend two Actions performing the following ritual: A stance and a Long incanetation. You must actively and obviously use His Master watch (literally any watch) to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Andgos at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Preston pulls his hat over his eyes and chants “hat of the magus reveal the magic to me!” He lifts the hat, revealing a glowing third eye sigil on his forehead.
Exert your Mind (unless you win a coin flip) and spend two Actions performing the following ritual: pull your hat over your eyes and wiggle your fingers in front of your face chanting “hat of the magus reveal the magic to me!”. You must actively and obviously use cone-shaped hat with stars and moons to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all magical beings within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Xanusham sprouts evenly spaced eyestalks perpendicular to its central eye in a semicircle over the top half of its spherical body. The stalks are attached to Xanusham, and will die if separated. Since they are a part of Xanusham's own body, they are also very difficult to replace.
Although they cannot reposition, the stalks themselves are flexible, and about nine inches long, giving them the ability to bend and react to things Xanusham is not facing directly.
Take a Severity-1 Injury and spend one minute.
Summon a single eyestalk at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Possession of this Power grants the following Battle Scar: Disfigured.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up ectoplasm in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is tripled.
If you perform an all-out Sprint while this Effect is active, all Attacks targeting you suffer -3 dice for the next Round.
You may only use this Effect once per day.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Resolidifying is exhausting.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The Thief casts a container's worth of fine powder into the air. The particulates are drawn to any sort of object that is designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc. The powder will not trigger these devices or interfere with their operation, but it does reveal their presence to the Thief.
The cloud drifts and swirls, subtly following the Thief for a minute.
Exert your Mind and spend an Action. You must use up a container of fine powder in order to activate this Effect.
You automatically detect all object that are designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.