Ritual caster quietly mutters a rite under his breath. Few seconds pass, and he is finished, and starts to communicate - be it via reading a text or talking to creatures.
There is countless amount of scars inflicted upon the world. Some of them are deep - major historical figures that wage wars of conquests and forge empires, events that change course of history. Some of them can hardly be called scars at all - animals, humans and products of their activity, such as languages, texts, machinery, as well as the dead.
Rite of Secret Histories is a ritual which allows the one performing the rite to "read" said scars for an hour, though scope of this specific version of a rite is limited quite limited. This rite received it's name for it's immense help in learning what otherwise would be left in the dark - ancient texts, written in long-dead languages. Research notes, written by scholars in ciphers known only be them. Folklore, shared only verbally in uncommon languages.
Exert your Mind and spend an Action to activate.
You may understand and communicate to Creatures as if you are fluent in a relevant language for the next ten minutes.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
a small clear earbud that rests inside the ear canal.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language.
Communicating with a being cannot directly damage your Mind or cause Injury. All rolls to resist Effects that rely on communicating with you are made at -1 Difficulty.
Edgar bites into flesh or bone, typically devouring the heart, tongue, eyes, & brain in the first sitting. Memories flood the ghoul, causing his eyes to flicker - occasionally, these cast-off memories can be coalesced enough to re-create a fragment of the person's personality - this is an unpleasant fate, as the victim essentially becomes a powerless voice in the mind of the ravenous Ghoul for the duration. Only Edgar can hear this personality fragment, though he can converse with it if desired, effectively talking to himself.
Once consumed, the Ghoul can summon up these voices from the past any time thereafter, the memories lying otherwise dormant.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. For dead targets, you must possess their flesh, having eaten a portion of them in the past.
The target can communicate in your language for the next hour.
Communicating with a being cannot directly damage your Mind or cause Injury. All rolls to resist Effects that rely on communicating with you are made at -1 Difficulty.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
You may only use this Effect once per target per day.
Evil Jimmy can talk to any sapient creature, fueled by anger. Hoping to Find a new host.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language.
Johnny Rook is just waffling, usually a bit too much
Voice sounds similar to those he's just been talking to, like a sapient parrot.
Johnny can only communicate to English speaking humans and other caracaras, all other animals are off limits.
You gain the following benefits at all times.
You may understand and communicate to humans as if you are fluent in a relevant language.
He speaks! She chants! Their whispers confound.
Exert your Mind and spend an Action to activate.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next hour.
Whenever you encounter a Language you could commune in with this Effect, you immediately understand which language it is, the dialect, region, and other details about it.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Haïta’s eyes turn black.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within arm's reach. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.