the whole of Davids body is warped and twisted, his skin is now a dark red with growths appearing all over his body. His musculature is now malformed and almost coiled around his frame
after further visions of a extra normal nature invade davids mind at night, he returns to his "forge" were a forgotten ritual turns his body into a more powerful yet disturbing vessel
You gain the following benefits at all times.
You are permanently and visibly transformed: into a freakish crimson red and black parody of the human form. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time.
Your appendages can reach an additional 30 feet.
You may make a knife attack without additional equipment.
Possession of this Power grants the following Trauma at all times: "brave by default" must roll mind to run away from a confrontation.
You cannot wear standard human clothes, and using many sorts of vehicles and facilities is difficult.
Corpor seems to handle his gun with perfect care, a master in his craft. His movements look almost perfectly out of a western film.
You gain the following benefits as long as engaged in combat with Revolving Pistols.
+2 dice to all Revolving Pistols rolls.
You also gain the following effects:
Super driving skills
You gain the following benefits as long as you are wearing this Artifact and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
After the events of Osowiec, the russian surgeon has never been the same; his physical resilience was increased beyond human capability. His will to survive, manifested in the flesh.
You gain the following benefits at all times.
Your Brawn rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: wheezing.
Possession of this Power grants the following Trauma at all times: Phobia of extremely enclosed spaces.
You also gain the following effects:
Though your body cannot deflect an attack.
it's always healing nature makes it naturally resilient to damage. organs function when they shouldn't, Bullet holes immediately begin to heal, and fresh cuts immediately close.
Nothing but the surest of strikes can hope to cause any real harm.
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Even if they are unfit to fight or run, they'll do it anyway.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: