A Click away from being at your door the salesman always delivers exactly after you order, whether answering the call or not he will simply travel through the temporal spectrum to be right at your door, sadly due to this he has a lost a hand to these new found delivery system and which shant allow him his hand back.
Exert your Mind (unless Delivering a product to an individual after selling said product through various means such as online, phonecall, mail and such) and spend 2 rounds to activate. Select a Location which you can perceive and pinpoint in some way - through sight, GPS coordinates, etc.
You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.
Possession of this Power grants the following Battle Scar: Lost left Hand.
Driven by his cursed connection to time, Grognar slashes with his weapon, ripping open a jagged tear in space. Blood pours from the wound as time distorts around it, flickering between past and future. This gift, borne from his unnatural travels, comes at great cost. The rift twists with painful echoes of his regrets, and anyone witnessing the scene feels a chilling sense of the temporal chaos he endures.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must actively and obviously use His Axe to activate this Effect.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.
You may also Exert your Mind and spend an Action to Travel in a random direction without any knowledge of an endpoint or destination. Roll Brawn/Melee at Difficulty 6 to safely arrive without any consequences.
When you Travel, you leave Grognar leaves a shifting, blood-red afterimage in his wake, flickering like a torn fragment of reality itself. as a distinct trail between your starting and end points.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Grognar slashes the fabric of space, a grotesque tear opening, with blood oozing from the wound in reality itself..
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The Shackle of the Riftway is a powerful artifact and a companion for the Shackle of Serenity: it is designed to anchor Norman to a specific point in time and space, allowing his spirit to travel across dimensions before rematerializing. The bracer is built in black leather, intricately detailed with gold filigree and runes that pulse with otherworldly energy. A series of small, polished links from a runed stainless steel chain are woven into the bracer, reinforcing its ability to connect with the arcane forces of the multiverse. The centerpiece of the bracer is a coin-shaped symbol embedded in the leather, etched with eldritch designs that evoke the ancient power of the Elders who once bestowed these abilities. This symbol acts as the focal point for Norman’s dimensional travels, guiding his spirit as it slips between realms in pursuit of closure, with the first etchings dedicated to a specific site - the Infinite Parking Lot.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any Parking Lots for one minute, you may activate this Effect and travel to the edge of any other Parking Lots that you’re aware of, regardless of range.
Either reading a verse from the bible, holding a cross aloft of carrying any other similar items while prayer. Incense begins to float off the shoulders of the user almost unnoticeably. When the movement finally goes through, the user disappears in the latter mentioned gas,
Exert your Mind and spend 1 minute. Select a Location within your line of sight. You must actively and obviously use a bible, crucifix, or other such Catholic items to activate this Effect.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any Christian Church for one minute, you may activate this Effect and travel to the edge of any other Christian Church that you’re aware of, regardless of range.
When you Travel, you leave a small cloud of inscence, or if using spirit paths a star shines on the horizon as a distinct trail between your starting and end points.
Jumping through the shadows allows Jules to move in ways that were once difficult
Exert your Mind (unless night/shadows) and spend 2 rounds to activate. Select a Location within your line of sight.
You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.
Bill is able to channel collective energy through his passport, using it to teleport him directly to a new location. His passport glows with a white light before blinking and whisking him away to another place.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight.
You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.
The aquamancer shifts into their elemental form and melds into a nearby collection of water, only to reform shortly out of a different source of water within line of sight.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight , and which is directly adjacent to water. You must be within arm's reach of water to activate this Effect.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.