As Allena puts on the Moonshadow Necklace, spectral strings begin emerging from behind it as they slither up her body and to the back of her head. Aligning with her left eye they suddenly pierce through her head and connect to her eye as her sclera becomes devoid of color and their natural teal turns into a deep blue akin to the oceans.
After the process is complete, the user becomes attuned to the shadows, when going through cracks they meld with the floor and the walls and become a patch of darkness as they slide through. When they reach out their appendages become ghastly and extend as if they're merely made of fog yet still retaining their physicality.
You gain the following benefits at all times. You must actively and obviously be using The Moonshadow Necklace to gain the benefits of this Effect.
You are permanently and visibly transformed: Your left eye's sclera is turned pitch black as occassionally dark tendrils wriggle out from under your lids. Your physical form sometimes becomes translucent as the passing light reveals your appendages to be spectral and dark in nature. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
The Severity of any Injury caused by Light based weapons (Lasers, holy beams etc. excluding Fire) is increased by 2.
Beneath the green hood of the old fisherman's raincoat, large gills occasionally flair open alongside his neck. The parasite inside simultaneously using the man's lungs as well as the adapted gills to draw in the necessary oxygen.
You gain the following benefits at all times.
You are permanently and visibly transformed: gills. You are considered to be a Sapient, Living being when targeted..
While in Aquatic Conditions, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Feng's left eye becomes golden.
You gain the following benefits at all times.
You are permanently and visibly transformed: Left eye turns golden.. You are considered to be a Sapient, Living being when targeted..
Your body is adapted to Dodging. You receive +3 dice on non-attack rolls related to Dodging.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
He is blessed by the gods of navigation and exploration, as such he is forced to carry a large rucksack with a patch that has "Atlas" on it, unable to be removed by any means.
You gain the following benefits at all times.
You are permanently and visibly transformed: Wayfinder (A man with a large backpack that can't be removed). You are considered to be a Sapient, Living being when targeted..
While in Forests or Deserts, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are a product of genetic experimentation, a deformed humanoid, a homunculus. Though you are frail looking, you are quite formidable.
You gain the following benefits at all times.
You are permanently and visibly transformed: Bulbous eyes, no hair, deformed body shape, prehensile feet. You are considered to be a Sapient, Non-Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You can squeeze through any cracks and passageways a cat would be able to.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Battle Scar: Little Bones.
Possession of this Power grants the following Trauma at all times: Skittish.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
Eddie has discovered how to focus the potential energy of his powerful explosive abilities into a very hot, very thin blade of plasma.
for Eddie
Fire cancer made his blood toxic
Plasma made him just a little more speedy
You gain the following benefits at all times.
You are permanently and visibly transformed: Slowly Flickering Orange Irises. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your body provides you with the functionality of Plasma Cutter. If used to attack, these "tools" use the same stats as a small knife.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.