The user writes the name and surname of their target within their journal before drawing a large X over it, the moment the X is created the shadow of the user detaches and becomes an image of the deceased, resembling their moment at the time of their death with all injuries present, their form is mostly amorphous and constantly swirling in darkness. When the time elapses the target disappears and the shadow returns to the user with the x over the name being removed.
Exert your Mind and spend an Action to activate. Select a Dead target within arm's reach. In order to target the Dead, you must have Their true name. You must actively and obviously use A leather journal to activate this Effect.
The target can communicate in your language for the next ten minutes.
His muscles tense up as he grabs people or smashes his fists into their heads.
He is unstoppable, he is unyielding.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Vengeful.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
A black aura, contained within geometric shapes of floating gold, engulfs Madame Ianthe. When it clears and the floating symbols vanish, she is replaced by a small bird, about the size of a raven, made from the aura that engulfed her and ringed by golden shapes.
Madame Ianthe is frail, and she is unable to move quickly. As such, the Madame's recourse to being threatened is to depart from her physical self on black-gold wings.
Exert your Mind and spend an Action.
You transform into a small bird made of floating golden geometric shapes and black fog for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
Princess excitedly holds out a picture of her fursona to you, it looks nearly identical to her just even more furry. "D'you like it?" She mews.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. You must actively and obviously use Picture of Fursona to activate this Effect. Roll Charisma+Furry at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain Furry Fanatic! as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Targets that receive a new Trauma are aware that you are interacting with them but they do not view it as an attack or view the resulting Trauma as malicious. If their Trauma is treated, they will be able to see the reality of the situation.
in a hurry, filling in soon
Harnessing concepts and metaphor magically, mostly ink, Zoe makes certain capabilities inherently possible in her own body.
The first thing she learned with this is how to cause what looks like ink to rise from her skin, through clothes if necessary. This ink is a connection to a space outside of space, when she pushes an object against it the ink envelops it and then sinks and vanishes. She likes to refer to this as Hammerspace.
Next, armor, when preventing injury completely shows as a splash of the same temporary "ink" but when the armor is bypassed, her skin looks papery and torn around any injury.
Her implanted tool is a functioning metaphor of a smartphone, which she can choose to have display in her field of vision (either HUD or an illusory phone), optionally have sound only she can hear or "speakerphone",
(cont)
Exert your Mind and spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
Your alteration "heals" over the course of the next month, after which it is fully cured.
It looks like natural rizz but I'm like IN your mind you know? Like it's not even funny I am manipulating your head.
Gaslight. Gatekeep. Girlboss.
Exert your Mind and spend an Action. Select a Living target within 45 feet as well as a specific emotion. Roll Charisma + Alertness at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by the chosen emotion. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
True to their namesake, the hacker can penetrate the security of any computer system, granting access to its informational stores, or, in a pinch, allowing them to issue commands. The hacked system will display a flickering image of a ghost until it is dismissed.
While hacking, The Technician's fingers move with supernatural speed, blurring like a ghost.
Exert your Mind and spend 1 minute. Select a Computer within arm's reach. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Your Hack cannot be reversed through mundane means for a number of hours equal to your Outcome.
Every hack you make leaves behind a flickering image of a ghost in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects: