The Vermin King's body breaks apart into a swarm of Verminous creatures, from Rats, to Cockroaches, to weasels. The Tide of Vermin consists of Vermin native to the region, and can mimic normal Vermin behaviour.
Exert your Mind and spend an Action to activate.
You transform into A swarm of Vermin for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Damage from standard attacks is halved, but damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
Johnny Rook turns into Johnny Rooks, the size of the bazaar is determined by the size of the inconvenience.
Exert your Mind (unless Minor inconvenience) and spend an Action.
You transform into Many more birds for the next day. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through. You may fly at your standard movement speed.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.
You cannot communicate while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
You have access to your Powers while transformed.
You may use equipment while transformed.
After a pose or a flourish (which is totally unnecessary), Chika uses ancient ninja arts to transforms into a cloud of mist, moving beautifully and stealthily though the tiniest of cracks. Few places are forbidden to her in her misty form. And despite being made of mist, she looks just as fabulous.
Exert your Mind (unless you win a coin flip) and spend an Action to activate.
You transform into a cloud of mist for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
This Effect ends if you take an Injury or are stunned or incapacitated.
When activating this he will be burnt and crushed a bit as he melts into simply a miniature version of the elephants foot, being a blob of moving corium he is able to go through water tight gaps and indeed be moderately radioactive, as he moves about.
Take a Severity-1 Injury and spend an Action to activate.
You transform into blob of Molten Corium for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but damage from AOE effects is increased by 1. You may spend a Committed Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
Can make an attack at melee range while transformed. Roll Body to attack. The target may contest by dodging or Defending. This attack deals +2 damage.
After a nice long smoke... you too: burn up and dissolve into smoke!
... Most of the time, atleast.
Sometimes this shit doesn't even work: call it improper packing.
Sometimes... its cut bad, other times... it has seriously adverse health effects but hey
Thats the cost of a good smoke.
Use up this Cigarette (unless you succeed on 1d10, Difficulty 7) and spend one minute. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot attempt to use it again for an hour.
You transform into Smoke for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that is not air-tight, though this may take more than one Action at GMs discretion. You may fly at your standard movement speed.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may suffer Damage from wind and powerful gusts at GM’s discretion. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
The child, the moment they are shot; "explodes" into a melting viscous laughing black mob of many faces, and many voices... all of which are Mickey, sound like Mickey, and are just as malicious as Mickey.
This Effect activates whenever you take an injury. It does not require an Action or Exertion. This Effect cannot be used unless you are / were disguised at activation. Make a Trauma roll when you activate this Effect.
You transform into melted mickey for the next day. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined. If you would die from Injuries sustained while transformed, you instead live, but the only action you can take is Reforming.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
You may turn this Effect on and off at will during its duration.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you explode into a "melted down" mickey-mouse with many eyes, many faces, and many voices all laughing in horrifying disney unison..
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Resolidifying is exhausting.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.