Marks caught a few villians in his day, and one thing they always seem to have in common is they never shut up.
He's learned how to conversationally 'push their buttons' and make them talk.
So far, the most reliable way has been to talk about himself, to instigate their inevitable sense of competition.
It takes constant conversation, so when Mark mentions the details, their answer does too.
Preferably in the form of a back and forth demeaning/competitive banter.
Exert your Mind (unless The target thinks they have the upper hand) and spend one minute to activate. Select a Sapient target within arm's reach. You must continuously interact with the individual in question in order to gather any information. At the end of your investigation, roll Brawn + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome. For any information you learn about your target, the corresponding information about you is shared with them.
Any information you gather is A spoken conversation and made publicly available. This also includes any information the target learns about you.
By sparking conversation while holding the journal, the user is able to ascertain a mystical insight into the target's inner dreams. While talking, the user subconsciously interprets the information by writing in the journal, using a utensil that has been imbued with a full bottle of ink.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. You must use up a bottle of ink in order to activate this Effect. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same target more than once per day.
Poking and prodding is part of the job.
Part of his education is in psychology and physiology.
Spend a minute to activate. Select a Sapient target within arm's reach. You must continuously interact with the individual in question in order to gather any information. At the end of your investigation, roll Intellect + Medicine at Difficulty 6. The target resists by rolling Body at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift's Cost is capped at 2 and cannot be increased further.
Bu Fang offers up a nice meal. Using it to lead a conversation, the meal relaxes the targets mind, so much that they start spilling their secrets without knowing. They don't even realize as they chat, Bu Fang leading them on in the conversation.
Edit: Another good power, though the Concealed is broken - you have to pick something that the person would notice as unusual. It has Conversationalist, so you can't double dip by saying the only Tell is "casual conversation." Has been changed to "leading questions" to reflect this.
I should note, that if you got them to eat a meal with the altered Fascinate, you could make this into a kick ass Triggered power. I'm going to re-create it in that effect just to show you - note that the Mind roll would be -2 dice if they were subject to the Fascinate, & nobody eating the food would hear the secrets spoken.
This Effect activates whenever eats a Fascinate meal. It does not require an Action or Exertion. Select a Sapient target within 20 feet. You must use up a Trapped meal in order to activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is dinner conversation and made publicly available.
The R.I.S.H.I. contains advanced profiling software, capable of gathering data from prospective clients or potential hostiles alike. When activated, the R.I.S.H.I. will release ferro fluid markings that will form a lotus pattern on either the wielder or the target.
Exert your Mind and spend a minute. Select a Sapient target within arm's reach. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Your a super-scout: you've figured out how to tell off of a brief exchange alone whether or not someone's got good intentions with what you've got to offer but... sometimes... sometimes you let things slip.
Exert your Mind and spend 2 Actions. Select a Sapient target within 20 feet. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you instead, reveal said information about yourself as if it were a full success.. At the end of your investigation, roll Intellect + Investigation at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You determine the effect of any active Alien energy detected, and you get an idea as to the sorts of ways that latent Alien energy may be channeled by the target.
You may only use this Effect once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.