Honeybadgers are fearless creatures that will fight until the bitter end no matter what!
You gain the following benefits at all times.
Your Body and Mind Penalties are reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Possession of this Power grants the following Trauma at all times: Roll trauma to stop fighting once you've started..
How can you hurt the Dark? When you are wounded the Shadows will reinforce you the same way they empower you. Darkness creeps in from behind wherever you are being perceived.
You gain the following benefits as long as a majority of your body is not touched by bright light.
Your Stress from Injuries and Mind Damage is reduced to 0.
Even when Clyde takes a hit, really puts his mind to things, or a little bit of both, it seems that he isn't bothered by this; no injury will hold him down for good until it is enough to make him into pieces, and no amount of insults and traumas would either.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
When the belt wearer first pushes past new stress or other issues, their eyes briefly flash gold.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Growing up in the rigors of the Southern wilderness, undertaking strenuous outdoor activities in his youth, and social hardships has hardened Akira’s will and body to keep on going in spite of great pain. Cold, invisible streams of air emanating form the ranger’s body as a mechanism for his strength.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Stress from Injuries acts as a dice bonus instead of penalty.
A silver locket with the childhood photo of Kaya-Shi, and their twin, Akuji. Their parent's names crossed out.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
While Incapacitated, you may Exert your Mind to take a single action.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Phobia of Ghouls: When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.