The mother gem shard glows purple, so too does his wound which if used in pitch-darkness may be easily seen. The person's eyes will slowly look around for a few seconds.
The mother gem shard and person's brain are working together to gain insight on the emotional state of others nearby, utilizing the stab wound as its main source of connection. The shard uses its unique power to scan its surroundings, while the brain turns it into comprehensible data.
It is theorized that this process were made and had been slowly refined by Francis' own mindset. Back when he first encountered the shard, he felt it poking in his brain, causing stress and hallucinations. Overtime, through some unexplainable mental process, he was able to merge the abstract signals sent to cooperate with his interests. It turns into some kind of twisted representation of his desire to predict every other people's move, so that whatever he does, he will always remain in an advantageous spot.
You gain the following benefits as long as you have your A shallow stab wound in the occipital bone.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
After being bathed in the blood of a Dragon, The Werecats powerful body has been enhanced and is capable of recovering from injury at a rate far greater than that of a human.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may also Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Character appears the same except for occasional, perceptable, "flickers" that occur every few minutes where the nanobots quickly rearrange and reform.
Every cell in your character's body is replaced with nanobots. They function exactly the same as the cells they replace but can also reconfigure themselves at will.
You gain the following benefits at all times.
You are permanently and visibly transformed: Nanobots. You are considered to be a Sapient, Living Computer when targeted. Your Dexterity is increased by 1.
Your body is adapted to surgery. You receive +3 dice on non-attack rolls related to surgery.
Your body provides you with the functionality of surgical tools. If used to attack, these "tools" use the same stats as a small knife.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
An item enchanted with this effect will have an ethereal green glow, though not enough for any significant sort of light. Touching the object is energizing, and supplies the wearer with unending function.
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any food, water, or sleep in order to survive.
The book begins to glow red as red vines begin to unravel themselves from the book and automatically go back to where they came from
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
Whenever this Artifact is unattended and within 300 feet of its true owner, it will fly back to them. When not held or stowed, it floats beside its true owner, moving with them. While within 10 feet, the true owner does not need to touch it to use it.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
Michael's body is used to extreme injury, and is able to bounce back shockingly well, healing even the most scarring injuries.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Once an Injury has been reduced in Severity by two levels, it no longer benefits from this effect and instead heals as normal.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects: