Restaurant Mobility Too many places to be, so little time

1
Requires Seasoned
This Artifact grants you the power to change your location without traveling the distance between.
Created by GreenAppll.
On Legendary Artifact Bu Fang Knife.
( You must use this Artifact obviously when activating this Effect.)

A knife that's been attuned to Bu Fang restaurants spatial coordinates. Crafted with meteorite shards giving them affinity with the element of space. Allowing one to cut through space and go to where it is attuned to.
(Each knife are shackled to a restaurant. Which one is clarified in name.)


Exert your Mind and spend 2 rounds to activate. If you are at Bu Fang Restaurant In Tennesse, you may choose a target Location within your line of sight; otherwise, your target may only be Bu Fang Restaurant In Tennesse.

You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • You can target yourself if you qualify as a valid target by the other requirements.

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Community Travel Gifts

Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must actively and obviously use His Axe to activate this Effect.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.

You may also Exert your Mind and spend an Action to Travel in a random direction without any knowledge of an endpoint or destination. Roll Brawn/Melee at Difficulty 6 to safely arrive without any consequences.

When you Travel, you leave Grognar leaves a shifting, blood-red afterimage in his wake, flickering like a torn fragment of reality itself. as a distinct trail between your starting and end points.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Grognar slashes the fabric of space, a grotesque tear opening, with blood oozing from the wound in reality itself..

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • The consequences of a failed aiming roll on a Random Hop are at GMs discretion, but could include Battle Scars, serious Injuries, or traveling into a significantly dangerous location.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend 2 Actions. If you are at the Battlegrounds Monument, you may choose a target Location within your line of sight; otherwise, your target may only be the Battlegrounds Monument. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.

If you traverse any a place with a significant amount of paper (such as a library or paper factory) for one minute, you may activate this Effect and travel to the edge of any other a place with a significant amount of paper (such as a library or paper factory) that you’re aware of, regardless of range.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the user slicing into several sheets of themselves, which tear apart upon their disappearance.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must use up a vial of virgin's blood in order to activate this Effect.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.

If you traverse any temples to hedonism (clubs, bars, drug dens, etc) for one minute, you may activate this Effect and travel to the edge of any other temples to hedonism (clubs, bars, drug dens, etc) that you’re aware of, regardless of range.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend 2 Actions. Select a Location within your line of sight.

You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

If you traverse any Radius around Interstellar beacons for one minute, you may activate this Effect and travel to the edge of any other Radius around Interstellar beacons that you’re aware of, regardless of range.

When you Travel, you leave a beam of hyper drive light as a distinct trail between your starting and end points.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

You may only use this Effect once per day.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

The Travel Plaza in the Dreamlands is an expansive area, consisting of a large plaza with mirrors around the outside. These mirrors reflect various things in various worlds. Above is a nebula, roiling with purples and reds and yellows. In the distance is a sea, made of mercury that reflects the lights from above.

A path leads from the Plaza to a large castle in the distance, and a city surrounding it.

Notes:
Items cannot be removed from the Dreamlands without other gifts - they collapse into dreamstuff when coming out.

Exert your Mind and spend 1 minute. If you are at The Travel Plaza in Minerva's Castle in the Dreamlands, you may choose a target Location which you can perceive and pinpoint in some way - through sight, GPS coordinates, etc; otherwise, your target may only be The Travel Plaza in Minerva's Castle in the Dreamlands.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • Traveling through a sense other than sight does not guarantee a safe landing; traveling purely by GPS to the top of a mountain which had been forecast to undergo volcanic activity, for example, may not be a wise move.
  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Travel Gifts

Exert your Mind and spend 2 Actions. Select a Location within your line of sight , and which is directly adjacent to water. You must be within arm's reach of water to activate this Effect.

You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.