This does not summon throwing axes cosmetically, as they look like thunderbolts.
This Artifact can be used as a throwing axe. It is roughly the same size as a throwing axe and just as difficult to conceal.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this damage. Attacks
You also gain the following effects:
"Wevill unroll the large tool from it's bandages,and retrieves an unusual weapon, some type of javelin adorned with strange twisted lines as they were resembling spines, and at it's tip, lied an intimidating skull of a sword fish, at normal distance, it actually looks if it were out of bones,but if you look closer it's was solid and sharp,made out of pure steel.
He pins the weapon to the ground,soon after several identical but translucent copies of the weapon take form around him.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: fear of underwater. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
Everyone’s seen swords thrown in movies with supposedly pinpoint accuracy. Everyone’s seen weaponized hats that are thrown like a frisbee. Heck, we've seen shields that ricochet and bounce around, defying all sense of realism. But has anybody ever seen somebody throw their kickass shades at somebody, knock em unconscious, then catch ‘em afterwards? Heck, why stop there? Why not have the shades fly back onto the thrower's face?
Stan pondered this for a while… and decided that he should be the first!
With the power of movie magic (and some fiddling with object vectors), this item can be thrown at a guy, boomerang style, and bounce between a bunch of goons. Afterwards, they fly right back into the wielder's hand; if they're kickass shades, they fly right back onto the wielder's face as if they were never taken off in the first place. So badass.
Stan typically uses his shades, but if a shield can be flung effectively, why can't anything else? Easier to throw small stuff, though. More believable.
All you need is that suspension of disbelief, kid. It'll take you to places you could've never imagined.
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
A trident adorned in tentacles and other sea related details that can compact and change form to look like a pocket knife
This Artifact can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into pocket knife and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
The most basic tool in a seamstress' repertoire is the needle with a string threaded through its eye. Ironic in nature, needles patch up holes by creating countless more, piercing a fabric again and again until all the damage disappears under a newly sewn on patch. Though brutally cruel on the surface, the average sewing needle is too small and delicate to cause any meaningful injuries to anything other than the average article of clothing.
The Seamstress' Needle is a knife-sized sewing needle, sharp and refined into a lethal form. While at rest, the needle lacks a thread, though one is quick to appear once the supernatural elements of the needle come into play.
Not Quite Flying:
A red thread manifests itself, winding through the needle's eye and wrapping about the user's wrist. The string extends as the needle flies through the air, only stopping its expansion once the blade's destination has been reached. Then, the string pulls the thrower towards the needle, tracing its flight path with the user in tow, disappearing once the needle is reunited with the hand that threw it.
Pin:
As though being guided by an invisible hand, the needle twists through the body of the target and the closest surface, moving in a pattern identical to the motions typical of a normal needle and thread. A red thread follows the needle, binding the target to the surface. Once a stable connection has been made, the needle hangs loose, suspended by a tangle of strings.
Return:
A red thread appears, weaving through the needle's eye and winding back towards the user. The string wraps around the user's wrist, and the needle swiftly pulls itself along the string, eventually finding itself back in the hand of the user.
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
An anklet that digs into paulette's skin
This Artifact produces ephemeral projectiles that can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects: