Mrs. Ross has a gift. One that has been built over a good many years. First they started as whispers in her dreamscape, moans that clouded her mind like a fog in the late evening hours. She doesn't quite remember how it happened, the moment was vague. She heard a lamenting echo coming from a body in a casket, a relative whose funeral was still in progress. Though she cannot speak, The Voice in her head certainly can, and she tried to reach out to the whispers like she never could anyone else. To her immense surprise, the they responded, a cavalcade of emotions from the recently deceased.
Mrs. Ross uses the spirit's connection to their loved ones in order to entice them to speak to her, so that their final wishes may be fulfilled. Spirits do not come to her more than once a day, however, as some dark figure in the veil looms near her metaphysical presence...
Exert your Mind and spend one minute to activate. Select a Dead target of which you have a loved-one in your presence.
The target can communicate in your language for the next hour.
This Effect is not obvious, and the only sign you are using an Effect is that her eyes shimmer a faint purple. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
You may only use this Effect once per target per day.
Fortuna's continuously playing slots for a while. After about 15 minutes the incredible happens! She wins it big! The Jackpot! Again!
Fortuna's not aware she's manipulating the slot machines with just the right timing of button presses and lever pulls. She thinks she's just lucky...
Spend 15 minutes. Select a Device within arm's reach. Does not work on Alien technology. This Effect cannot be used unless it is used on slot machines. Roll Charisma + Thievery, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Your hack cannot be discovered by system administrators or firewall software for a number of hours equal to your Outcome on the initial roll.
This Gift's Cost is capped at 2 and cannot be increased further.
Centered around the lantern containing the flame of his demised wife he can channel souls sacrificed to the flame creating a uniquely textured matter that can be manipulated
Ghost Ash is the remnants of sacrificed souls and is a powdery substance that can be channeled into a structure as hard as stone. Ghost ash when channeled to make structures has the appearance and texture of deformed faces
Exert your Mind and spend an Action. Select a Location within 50 feet. You must actively and obviously use Spirit Lantern to activate this Effect.
Select one of the following alterations to create out of Ghost Ash originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts three hours but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
Anyone who tries to climb or move across your alterations takes 1 Damage each time they do so. Such alterations are obviously dangerous.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Burning ashes of the dead.
John places a sticky note on the device he wishes to issue a command on. The sticky note will say "I had to borrow this, sorry for the inconvenience! -JD"
Exert your Mind and spend 2 Actions. Select a Device within arm's reach. Can be used on Alien technology. You must actively and obviously use a sticky note to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. Roll Charisma + Influence, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind a sticky note in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
Subtle blue glow forming in caster's arms, which is directed at the target. Target of the psyart stops experiencing hunger, thirst, and doesn't needs air.
While it may seem as if this psyart completely negates need of eating, drinking, or breathing, it is more that metabolism is slowed down, but not completely stopped. You still need to eat once in a while, or one might suffer drastic consequences.
Spend an Action to activate. Select a target within arm's reach.
For the next 24 hours, your target does not require any food, water, or air.
This Gift's Cost is capped at 2 and cannot be increased further.
Jeremy Soap has been genetically engineered to be the perfect human, and as such his appearance and instinctive understanding of social interactions are beyond human limits.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action. You must actively and obviously use a watch to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.