When opening this book, the pages are blank when a page is burnt.
Exert your Mind and spend an Action to activate. Select a human or Dead target within arm's reach. Dead targets must have died within the past week, and you must have their remains in your possession. You must use up Lighter Fluid in order to activate this Effect.
The target can communicate in your language for the next hour.
While active, you may choose to use glib tongue. When you do, anything you say (even gibberish) will be exactly what the target wants to hear. You gain no understanding of what that might be.
“If you use this Effect to spend an hour speaking with a native speaker of a human language you don't know, you may Exert your Mind and roll Intellect + Culture Difficulty 7. With Outcome 4 or higher, you permanently learn that language and accent.
Exert your Mind and spend an Action.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
Possession of this Power grants the following Trauma at all times: tbd.
Benoit Lavernge is a practitioner of the magics of voodoo tradition, and one of the most important lessons he learned from this practice is how to speak with the spirits, be they mystical or ancestral.
The Witch Doctor points his cane at the corpse, the ragged wounds in it's side still oozing blood, though no longer fresh enough to truly drip "Now, friend, let's have a little talk"
Exert your Mind and spend an Action to activate. Select a Dead target within arm's reach. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next ten minutes.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language.
Hilde kneels down, lays hands upon the body part and speaks charms over it (in Old Norse) for a minute. This enables the body part to project the voice of the dead person's spirit. Since the body part is supernaturally channeling the dead person's voice, anyone can hear the conversation.
Exert your Mind and spend one minute. Select a Dead target of which you have Any body part.
The target can communicate in your language for the next hour.
Your feathers shimmer with magical energy, your eyes sparkle with wisdom and knowledge beyond a natural creature. You are now a magical animal.
Exert your Mind and spend one minute.
You transform into a magical bald eagle until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. The equipment you are wearing does not transform with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.