When Victor Vaugn first designed his signature super suits, he learnt of a way to transfer the kinetic energy that the wearer was producing into a sustainable and clean energy source; an energy source that Victor could take advantage of, activated by the subconscious response to the sense of danger, vocal command, or simply activating it through the suits control panel, the suit would transfer the built up power of the kinetic energy created through running, walking, fighting, etc on and over the wearers suit, creating a vividly colorful and transparent barrier extending only a few inches off the skin over the supersuit.
The barrier visually is a hexagonal grid in the shape of the users outline, the color of the barrier itself is dependent on the wearer and can be edited through the control panel to the wearers wishes
Exert your Mind and spend an Action. Roll Dexterity + Athletics at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
You take this device and point it at a mundane broken object close to you. A tiny bullet full of nano-bots if fired out, and immediately begin repairing the object. After 10 minutes, it's as good as new!
Hey there, I'm Harold Ford, Vice president of Ford Motors and president of Metalcraft™. Our boys at the lab where doing some market research and you know what they found? All of you people suck at repair work! I told my boys to be nicer to my fellow contractors but they insist, all you guys know how to do is investigate and shoot!
So I told my boys: Maybe the problem isn't the contractors it's the fucking tools you guys are making! I mean Jesus, can't I just have a gun that repairs my car?! So I got my boys working on that - They said it was impossible, and I said they're just lazy! A few months later they come back with this bad boy - Check it out!
I call it - the repair-o-gun! It looks like a ordinary device, but with a little pull of a switch and BANG BANG BANG! I LOVE YOU REPAIR-O-GUN! AAHAHAHAHAHAHA!
I LOVE THIS THING! I mean, next time anything breaks, you can just shoot it! Let's face it, you already solve most of your problems that way! Best-in-class repair device, patented nanotubular meshing. I don't understand how it works and neither do you!
Order now and receive free, same-day shipping courtesy of Offr Red! I love these devilish guys! Yah!
Exert your Mind and spend 10 minutes. Select a Object within arm's reach that is no larger than an SUV. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll Dexterity + Firearms at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
A small stone statue of a lizard eating its own tail. Running a finger down the spines on its back causes it to color and wake up, coughing up a small puff of smoke before blowing flame onto your target.
Exert your Mind and spend an Action. Select a Non-Sapient Object or piece of an Object or structure within arm's reach no larger than a purse (5 liters). You cannot target objects which are currently in someone else’s possession. Roll Charisma + Animals Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The contractor's consciousness at the moment of their death is inscribed upon layers of printed circuits, handily minimised (based on proprietary Maikendo™ technology!) for on-the-go hotswitching via a slot on MOLL(ⲩ)'s Dream Engine.
A contractor's work is, after all, never finished.
You gain the following benefits as long as you are wearing this Artifact.
You are permanently transformed into an Engram Cartridge.
You can use any Powers that do not require movement on your own. You must be wielded or equipped to use other Powers. You cannot use Artifacts or Consumables, but if you have transformed into a Legendary Artifact, you may use the other Effects attached to it.
If anyone wields, equips, wears, or uses you while you are transformed, you may take physical actions using their body. Your Action comes directly before theirs in Initiative, and all rolls are made with your stats. You may opt to utilize your Action to "help" your host, allowing them to use your dice pool for their chosen Action.
If you are broken, you cannot take any Actions until you are repaired.
You can perceive your surroundings as normal, and you may control the functioning of the object you have transformed into (for example, opening your doors if you are a car).
Your passive Powers affect anyone who wields you.
These umbrellas are produced by “The Armory” and created to withstand any force, and can also work as a thrusting weapon.
This Artifact cannot be broken.
This looks and works like a VW Passat, an ordinary, but reliable car. It has been tinkered with and contains both enforced walls and the ability to be shrinked down to a keyring pendant that looks just like it.
Trust me, it's just very well optimized, nothing magical about it.
This Artifact can be used as a VW Passat. It is roughly the same size as a VW Passat but can be collapsed into a toy car keyring pendant and concealed. Collapsing or expanding it costs a Quick Action.
This VW Passat has armored walls. Any roll to pilot this vehicle receives +2 dice.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Responsible Driver (You have to roll Self Control if you want to disobey road traffic regulations). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: