Tiny nano bugs emerge from the ring and encircle the hand of the user.
The hand is severed and rapidly transported to the site of the jump once there voxel cubes emerge from it and form the portal.
The stump from the hand bleeds out blue black voxel discharge and blood while forming into the other end of the portal.
Once the user enters the portal they are slowly dissolved into voxels and those bits are transported unseen to the other end of the portal, where the user is reconstituted block by block.
Starting with the inside organs and ending with the clothing.
Finally the hand reattaches to the stump and the portal of voxels falls to the ground discolors into blood.
The first link in what hopes to be a long chain. A single node that will hopefully ensure the creation of more nodes. Making the conceptual reality, Polamedes starts building a chain that he will use to alter the very foundations of this world. Starting small a short hop from point to point.
Expend a point of Battery and spend an Action. Select a Location which is at most 75 feet away horizontally or 15 feet away vertically. Make a Trauma roll when you activate this Effect.
You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.
Instead of physically passing through the air, you are teleported directly to your destination. Does not allow you to go through walls.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see “The user is viscerally deconstituted and reconstituted at their entry and exit point.”.
An appropriately named jacket, coming in a variety of colors and woven with kevlar fabrics this blend of modern technology and fantastical ability can take you from anywhere to anywhere else you can see. Even through mystical means. Though you do ignite into a multicolored fireball and proceed to have all the skin slough off your bones before turning to ash and then repeating the process in reverse on arrival.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The user ignites and burns to dust over the cast time.
When the user is injured or mentally drained, the pictographic representations of flames running through beating hearts glow like a gentle flame.
The Stubborn Flame calls upon the spark of life that everything shares. Stoking it to a roaring flame that stands in defiance of the the mortal shell's injuries, helping the user compensate for even the most gruesome of wounds and light the way through the thickest of mental fogs.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
A language processing module, arcing with purple electricity as it enables a person to understand any language spoken to them by anything the device deems..intelligent enough.
It actively encourages you to kill anything that it cannot understand.
Upon the device running out of charge it will wish you a goodnight in a random language and then disable itself until it has fully recharged.
Exert your Mind and spend one minute.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
You may only use this Effect once per day.
This kid's sci-fi toy blaster lights up and flashes and makes the same types of noises you'd expect from the original, but it also fires out a red energy beam at the target like from some cheesy sci-fi movie or TV show. Also noticeably the beam is very harmful to living beings.
Also, of note, being a toy, it seems more accurate the more dramatic you are rather than based on eye-hand coordination.
Spend an Action. Select a Living target within 50 feet. Roll Charisma + Performance Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
4 robotic arms with various tools built into them for different purposes
This is so his surgery bot arms can be used for more than just surgery
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Scalpel.
Your extra appendage can stretch to reach an additional 30 feet.
Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: