These limbs consist of thirteen titanium segments that swivel around on omnidirectional ball joints, each one smaller than the other and tapering off to a point at the end. It straps onto the body using a specialty harness designed to sit under arms or over the stumps of missing limbs, and is prehensile enough to grab onto objects, and the arm can position the lower joints to move along its surface, working like fingers or toes on this limb.
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a spear.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The user draws a small piece of paper in which this artifact has been imbued onto and begins to rhythmically fold, unfold, and ultimately shape the paper into a form which resembles their surroundings. During this process, the user's mind is flooded with visions of the past, guiding their hands as they fold the paper at the risk of permanently damaging their psyche.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Intellect + Crafts at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The user rapidly folds a series of paper sheets drawn from this artifact, channeling the entirety of their mind and body into their craft. By speaking and focusing on a name for each creation, they are able to produce an origami construct which grows and unfolds from the finished piece, which remains imbued until destroyed or separated from the user. The creation of these constructs puts an immense strain on the user, potentially damaging their psyche in the process.
Exert your Mind and spend two Actions performing the following ritual: folding and naming each origami construct. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Summon up to 3 Non-Sapient, Animate origami constructs at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
You may only use this Effect once per day.
A special selection of just the right tools packed away for those more Difficult times.
Exert your Mind and spend an hour. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
The artifact holds at least one demon bound to obey the commands and will of the wielder and advance their interests. When used a demon wearing a human form crawl's its way out of the object, and leaps out, looking for enemies.
The demon in this iteration looks like a beautiful human with dark eyes, black hair, and dark nail polish. When not attempting to hide it, they trail little bits of shadowy smoke, and bend shadows and light around them oddly. They have thin leathery wings that peel out from their back when they take flight. When firing at range, claws from their hand break off becoming needle like knives in the air.
The demon can speak, reporting on anything it sees, and apply a level of intelligence to understanding the world around it. It will die defending anyone it is ordered to defend.
The summoner can cause the servant to return to its bound artifact at any time.
This artifact is made by summoning a demon, making a deal with it, and binding it to the object in a long ritual.
Expend a point of Battery and spend an Action.
Summon a single Sapient Human seeming Bound greater shadow deceiver at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
You may end this Effect prematurely as a Free Action.
This device is a small metal box with a digital display & a single button - when you press the button, a minute countdown begins to tick off, accompanied by a gut churning nausea. When the timer hits zero, the wielder vomits a stream of ghostly, fractal spiders which crawl into a chosen device - the wielder can then issue a single command.
Increase your sacrificial Injury's Severity by 1 and spend 1 minute. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
You may issue a "self-destruct" command that leaves the hacked system's hardware inoperable, even if that machine had no such functionality previously. Only works on Computers.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind Fractal Spiders crawl across the screen/device in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see You vomit a stream of fractal spiders onto the device.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: