Burnout gets so pissed that he literally grows in size and becomes immune to fire. In his rage, he also refuses to communicate. Actions are louder than words!
**Flamethrower Stats**
[+2] [3] [40/80/120] [Minute-Reload]
A Flamethrower is any weapon which uses pressurized air or other chemicals to eject / fire a stream of flames.
(Targets may Dodge / Defend as normal: half the Contested Outcome is used as initial "damage", while the other half is used as every-round "On-Fire" damage. Any damage from a flamethrower consumes / spends most "material" armor, "On-Fire" uses the highest instance of "On-Fire". Targets may extinguish themselves at GM Discretion (Typically, an action: Dex + Athletics).)
You gain the following benefits as long as Flames of Anger is active.
You are permanently and visibly transformed: Slightly larger build. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You may make a +2 Weapon Damage flamethrower attack without additional equipment.
You cannot speak any coherent verbal language and must resort to other means of communication.
Long has one of the highest CRV scores recorded by foundation staff, able to ignore or resist many mind affecting SCPs.
You gain the following benefits at all times.
You get +8 dice to any Mind resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Trauma at all times: Lack of Imagination: Beneficial anomalous abilities have +1 Difficulty on rolls to affect you..
Bakeneko are known to have natural iron stomachs, chowing down on flammable materials and poisons like they're nothing. Goro's immune system has adapted as a direct result of this, strengthening his body's resistance to oncoming phenomena.
You gain the following benefits at all times.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
“Yeah, I watched Catch Me If You Can once and realized how easy it is to get people to believe you belong somewhere as long as you act like you do. Hm? Am I doing that right now? You’re kidding right? You know, the guy who that movie’s based on made everything up for dramatic effect? People aren’t so stupid in real life after all. Realistically, you can’t just go waltzing into places like you own it. Yeah, I know right? Besides, I’m a shit liar. If I was some kind of con artist, I’d get caught immediately.”
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
This effect only has a visual component when hibernating. While hibernating the contractor becomes gray and the skin gets a stone-like appearance
The cells of my body became their own power source. Right now they don’t need air anymore, they don’t even age. I feel this is just the beginning, my body is trying to achieve full independence from the outside world.
You gain the following benefits at all times.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds ‘waking up’ to end it.
Through intense study, practice, and experience over several years in medical school, the user becomes a prodigy of hard work through the sheer effort they put into everything they had done in learning how to heal another.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.