This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The user pulls out a Pawn's chess piece, finely crafted in a recreation of the creator of this effect. which begins to pulse with darkness before a copy of the creator of this effect appears, ready to serve their summoner.
Pawn is well, a Pawn, she is generic, so i figured her summons should look like her to create that effect
Expend a point of Battery and spend an Action.
Summon a single Sapient Black pawn at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
The secret technique... I must jump... while in THE AIR! The artifact pulses a brilliant red as the air condenses underneath you to allow you to jump again!
While on the ground, you can also propel yourself with the power of rewriting the acceleration and velocity vectors!
(Disclaimer: It still needs a bit of fine tuning and on rare occasions, you may find yourself propelling over a cliff, into a bunch of enemies, and the like. Rewriting the laws of physics is hard, guys!)
Exert your Mind and spend an Action. Select a Location which is at most 60 feet away horizontally or 15 feet away vertically. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you You end up jumping into a disadvantageous location (up to GM discretion).
You jump to the chosen location. If jumping blind or landing precariously, must roll Dexterity + Athletics to land safely. You will never take fall Damage from successfully landing a jump made with this Effect.
You may activate this Effect while in free-fall, as long as your target Location is a surface on which you can land. You are immune to fall damage.
The artifact is outwardly identical to an Adidas Defender 5 duffel bag, size large. Internal capacity is 550L.
This Artifact holds 25 times what it normally could inside of it. Objects stored inside are weightless. You can only store Explosives in this Artifact.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
An small orange, circular ‘chip’ with arachnid-like legs crawls and inserts itself in the target object, then lighting up with a ‘0u0’ expression as the object comes to life. When asked questions, it will respond in a robotic text-to-speech voice.
Exert your Mind and spend an Action. Select a household electronics within arm's reach which could fit inside a briefcase (15 liters).
Your target will become Animated for three hours. You may choose to end the effect at will, as a Free Action. This Artifact can only maintain one animated object at a time.
Animated Objects have the following restrictions and capabilities:
Nanite's compress the atomic structure of the container and everything inside into a smaller area, due to the strain this has on the nanite's, it causes purple lines to surround the compressed object and glow brightly.
Your Artifact has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: