As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The Longshot tactical device is capable of emitting a field that diffracts like, obscuring the form of the wielder & making them difficult to see.
Expend a point of Battery and spend an Action.
You are obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Sightless and deaf is a pair of gloves one having sightless written over it and the other has deaf written over it.
You gain the following benefits as long as you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: a scar across the face. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
When Desdemona sits still, her innocuous demeanor and diminutive appearance are such that people tend to forget that she's in the room, which is extremely useful for gathering information that would otherwise be unavailable.
Exert your Mind (unless you win a coin flip) and spend an Action to activate.
You and any clothes or equipment you are wearing are partially obscured from sight for the next 10 minutes. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty.
Entering Combat or being Injured will end the Effect. When the Effect ends, it is disabled for 1 hour.
The Hat Man's form is enough to bestow terror in even the bravest men...despite how much he hates it.
The Hat Man's form is enough to bestow terror in even the bravest men...despite how much he hates it.
You gain the following benefits at all times.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
You may turn this Effect on and off at will during its duration.
This Gift does not affect your clothes or equipment.
Possession of this Power grants the following Battle Scar: Hat Man - You are literally a hat man. (+2 Difficulty to all non-threatening Social Rolls towards targets that can see you) and Gaseous Form - Seeing as you are made of condensed shadows, it is impressive you can lift even this much. (You may only carry up to 10lbs per point of Brawn, instead of 15).
Possession of this Power grants the following Trauma at all times: Cowardly Cryptid - For a shadow monster, you are quite cowardly. (Whenever you would start initiative outnumbered, roll Self Control or attempt to flee).
Across different ages and cultures, Goblins have been attributed a variety of names, appearances, and powers, but one thing remains constant: They always have a penchant for trickery. By pulling his hood up, Stevie begins to blend in with his environment, as if an observer's own eyes refused to acknowledge his presence-- the perfect trick for getting to where he shouldn't be.
You gain the following benefits at all times. You must actively and obviously be using a hood to gain the benefits of this Effect.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.