Thrice damned soul container

1
The power to temporarily transform into Fallen angel.
Used by Gustav Tischbein, Created by jjkilla234.
(Anyone who witnesses you activate this Effect or for its duration is very likely to be disturbed to see Demonic Visage. You must actively and obviously be using Journal.)

Gustav has created a spell to completely fuse his soul with his dark passengers, as he chants in Hebrew from his Journal An invisible force strikes his body, stripping away layers with ruthless precision. First, the skin is torn asunder. Then, muscles and sinew are ripped away, leaving only the untouched skeleton in its wake.

From this skeletal core, Gustav rapidly regenerates into a new, infernal form. His face becomes angular and almost sculpture like. His once-brown skin now takes on an obsidian hue. A blood-red, upside-down cross adorns his forehead. His height expands to a towering 6'7", Dark shadowy claws drip with a putrid icier from the tips of his fingers. Ripped, jet-black feathers sprout from the back of his hips, forming a pair of dark wings.


Exert your Mind and spend an Action. You must actively and obviously use Journal to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.

You transform into Fallen angel for 3 minutes. You have access to all of your Powers while you are Fallen angel, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 1. Your Stress is reduced by 2.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).

While transformed, instead of your normal clothes and equipment, you are equipped with: 3 Baggies of cocaine, 1 Narcotix's White gold, 2 Bloody Doctor, 2 Regenerative Ecstasy, 1 Unholy Purification, flowing white toga dress,

You may end this Effect prematurely as a Free Action.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Demonic Visage.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Alternate Form Gifts

Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.

You transform into Asian Lion of Legend: a Lion-Man of sorts, dressed in ancient mongol hunting attire. for 30 minutes. You have access to all of your Powers while you are Asian Lion of Legend: a Lion-Man of sorts, dressed in ancient mongol hunting attire., and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.

While transformed, your Brawn is increased by 2. Your Stress is reduced by 2.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).

If you are restricted, restrained, dazed, sleepy, or stunned, you may activate this Effect to break free or end the negative effect. You cannot free yourself by transforming more than once a minute.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Drayden roars out; his skin bursting and frame twisting as a mystical Lion bursts out from the inside, Out..

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Take a Severity-1 Injury and spend an Action to activate. Make a Trauma roll when you activate this Effect.

You transform into Full Blood for 30 minutes. You have access to all of your Powers while you are Full Blood, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1.

Your body is adapted to Dodging. You receive +3 dice on non-attack rolls related to Dodging.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).

You do not suffer any Penalty while in your Alternate Form.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see They think of me as a Beast.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

You cannot speak any coherent verbal language while transformed and must resort to other means of communication.

You are incapable of fine object manipulation while transformed and can only hold or grasp things in a crude, clumsy way.

  • Reminder: Bonus Damage from multiple sources does not stack. Instead, the highest Bonus is used.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.

Exert your Mind and spend an Action to activate.

You transform into Abberant Humanoid for 30 minutes. You have access to all of your Powers while you are Abberant Humanoid, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).

You do not suffer wound penalties while in your Alternate Form.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see His body twisting, stretching, and folding out like someone knitting his corpse into a new form..

Possession of this Power grants the following Battle Scar: The area of his chest where his heart is located is swollen, the veins around it inflamed and a deep red and blue, making it hard or impossible to hide..

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

You cannot speak any coherent verbal language while transformed and must resort to other means of communication.

  • Reminder: Bonus Damage from multiple sources does not stack. Instead, the highest Bonus is used.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.

Exert your Mind and spend one minute.

You transform into a magical girl for 30 minutes. You have access to all of your Powers while you are a magical girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Attributes are the same. Your Stress is reduced by 2.

While transformed, instead of your normal clothes and equipment, you are equipped with: magical girl costume + staff

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Magical girl outfit consists of: natural makeup, heart shaped wand, heart earrings, choker and necklace, hair bows, ruffled short sleeve blouse that kind of looks like a heart, a pretty pink stereotypical magical girl dress, pink pumps with charms, lolita style stockings, gloves, and a purse attached with pearls containing pink glittery pepper spray, first aid kit, money, pocketknife, perfume, makeup bag, and candy pouch.

Magical girl outfit also provides 3 armour.

Exert your Mind and spend a Quick Action.

You transform into an adult magical girl for 3 minutes. You have access to all of your Powers while you are an adult magical girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Charisma is increased by 2. Your Stress is reduced by 2.

While transformed, instead of your normal clothes and equipment, you are equipped with: magical girl outfit

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Alternate Form Gifts

Exert your Mind and spend a Quick Action.

You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.