As the large man in front of Nathan explains the wonderful quality of his wares, Nathan obviously maintains eye contact and nods along to the lies.
This Effect activates whenever a Sapient within range who you stare into the eye of lies. It does not require an Action or Exertion. Select a Sapient target within arm's reach. At the end of your investigation, roll Intellect + Occult at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
The user pulls out their phone, tapping a few times and idly scrolling as they nod and attend to the conversation. Even if they follow the conversation and contribute, it is clear that their attention is divided.
The Tea Time App appears on any cell phone that the contractor is currently using. The user must access the app while within 100 feet of the target. This app displays anything the user would perceive as a slight against them committed by the target. It also displays where damning evidence of their crimes can be found, personal weaknesses, as well as their most valued possessions, assets, etc, and where they can be located. All of this information is downloaded to the user's cell phone, and is updated in real time.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up Photo of the target. You must actively and obviously use your cellphone to activate this Effect. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Through communion with the dark powers, Lucas can get a taste of someone's soul before sinking his teeth in, and as a gourmand he can identify all the best ways to torment someone with just a glance once the dark ones open his eyes to the truth. Holding the perverted symbol of God in his hand he opens the channel and his eyes roll into the back of his head, blood streaking down his cheeks as he takes in the subject before him and the damned powers that be open the shape of their soul before him exposing their fears, and granting him the ability to find his quarry no matter how they run or how they hide. All he needs to do is see.
Exert your Mind and spend 2 Actions. Select a Sapient target within 300 feet. You must actively and obviously use An upside down cross to activate this Effect. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see As they see Lucas's eyes roll into the back of his head and he begins to chant in ancient aramaic backwards while blood tears begin to roll down his face before suddenly rolling back with goat like pupils for just a moment before they return to their normal human shape..
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
You cannot investigate the same target more than once per day.
When performing a detailed medical examination, Liam is occasionally assisted by the ghosts of the departed, who whisper detailed information to him. If someone is very sharp, they might also hear these whispers.
Exert your Mind and spend a minute. Select a Sapient target within arm's reach. You must actively and obviously use a stethoscope to activate this Effect. At the end of your investigation, roll Intellect + Medicine at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Flickering through their senses, like peering into the connections of the world. Her Mother's blood and heritage blesses them with the sight of peering into the unknown. Channeling their own magic into their senses, they can connect the dots and find the flow streaming through, like a lavender river of the Arcane. If perchance detecting creatures, she doesn't get their rough shape, just how much magic/alien energy they have stored.
Beings that are Imbued, or have an Source-points that relates to the Occult would proc this sense, as well as activations and passives that relate to such abilities. Alien Technology and Ordinary Humans that do no possess any inherent abilities of the Occult, will not be seen.
RNG: Alien as in Sci-Fi
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
When he is trying to find new villains to beat up and prove that he is a true hero some heroes have to do some bad things to stop the overall evil. When he uses this power his eyes glow red and he smirks very suspiciously. He gets the intuition that the target is going to do something so heinous that only he can stop it!
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. Make a Trauma roll when you activate this Effect. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Effect is not obvious, and the only sign you are using an Effect is His eyes glow gold and he gets a very suspicious smirk on his face. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.