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Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Effect is not obvious, and the only sign you are using an Effect is deeper tone of voice. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Any information you gather is conversations and made publicly available.
This Gift's Cost is capped at 2 and cannot be increased further.
Not everything requires some flashy show of magic. Sometimes, a detective's intuition is all you need.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Silas's study of Cryptic creatures fused with his body's growing ability to store a cryptid's true essence allow for him to study a creature's biology deeply to serve as a gateway to use the cryptid for his own desires.
Exert your Mind and spend a minute. Select a Sapient target or a Creature within 20 feet. You must actively and obviously use Notebook and Writing Tool to activate this Effect. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You may only use this Effect once per day.
You cannot investigate the same target more than once per day.
Wren smiles and talks to the target, getting close and looking innocently in their eyes while her hand lightly touches their arm, or their shoulder.
Wren pokes around in the target's head with precision and intent - learning about their mental state and feeding off of it.
Exert your Mind and spend 2 Actions. Select a Sapient target within arm's reach. This Effect cannot be used unless both Wren and the target are out of direct sunlight. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Law Proficiency: "They are very good at taking advantage of the loopholes within various social rules and laws, as well as the legal weaknesses an enemy possesses." [Charisma + Authority]
A deafening cacophony of whispers flood the minds of everyone who witnesses Lawyer's Verdict's activation. The words of these voices are indecipherable, but their truths are undeniable. The guilty reveal the nature of every single legal infraction they have committed throughout their lifetime, and how to use such knowledge to exploit their vulnerabilities. If anyone focuses on Nero as he casts this ability, they can see the faint visage of the Black Emperor's countless hairs outline his body as the judgement is made.
Exert your Mind and spend 2 Actions. Select a Sapient target within 20 feet. At the end of your investigation, roll Charisma + Investigation at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
Any information you gather is whispered into the minds of everyone present and made publicly available.
You cannot investigate the same target more than once per day.
Mensa engages in conversation with the target for a minute, watching them closely the whole time. After a minute, they are able to make a brief psychic intrusion into the target's mind to learn more about them.
Exert your Mind and spend at least two Actions performing the following ritual: holding a discussion with the target while watching them closely to activate. Select a Sapient target within arm's reach. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Make a Trauma roll when you activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Effect is not obvious, and the only sign you are using an Effect is your intense stare. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.