Given access to a high-voltage outlet, and some time, this Advanced Remote Drone Artificial Kit can provide the materials and know-how to create a very advanced, bird-sized drone.
Exert your Mind and spend two Actions performing the following ritual: Assemble a drone from parts. This Effect cannot be used unless usage of a high voltage outlet. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Drone at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Chronic Ankle Instability (You cannot perform an all-out sprint.). If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
A holographic symbol of the moon appears, shattering to form the artifact if being recalled or cracking open to reveal an eldritch horror spreading out if being held by someone unworthy
Seraphine needed to ensure her artifacts didn't fall into the wrong hands so she devised a way to ensure her holy relics weren't used against her own kind.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
Monster hunters cannot hold or use this Artifact. They take a Severity 1 Injury each Round they touch or possess of the Artifact. It cannot be prevented or healed by any means until one day after they relinquish possession.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
The user looks into the mirror and imagines the form they wish to take. Their reflection changes to match, and their body becomes hazy. Eventually solidifying into the imagined form.
The user's apperance does not ever actually change. Instead, the artifact plugs into the Noosphere and alters how others percive you. This effect is able to imprint onto recordings of the subject, relying on the idea that, to any observer, the subject looked that way at the time. Therefore, the recording captured how they appeared.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Effect ends if you take an Injury or are stunned or incapacitated.
The Dead & the Living are not meant to interact - the presence of ghosts is subtly unnerving to the living - they will unconsciously choose not to seek out those who have passed on.
You gain the following benefits as long as the item is Haunted and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
This is no artifact of clothing.
Nay, it is Haute Couture, the embodiment of an aesthetic encompassing elitism, financial success, and competitive
superiority.
Exert your Mind and spend an Action. Select a Object or Animate target up to 100 feet away.
Targets that weigh less than you are pushed back until they are 100 feet away. If you are lighter, you move instead. If you are roughly the same weight, you and the target both move.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto. You may also roll to anchor yourself as you activate this Effect without spending a Reaction.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
If a effect would cause the holder to make a mind roll the blessed object glows faintly and a small rock is formed over the attacker head if they do not exert there mind they are hit in the head by the rock and the power they were using effects stop.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: