Its pendant form is a chain necklace, with an ornate sword being the centerpiece. This pendant can be enlarged into a great sword, with a slight golden glow. The sword itself is well made, with olde English engraved into the blade, with the values of the knight's chivalric code. The scabbard is dark brown leather, but the overall silhouette of the sword is a simple zweihander.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe but can be collapsed into A chain necklace, with a small pendant that looks like a sheathed sword and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
What initially seems like a regular bedside trunk can at the snap of the fingers turn into a plastic lunchbox, seemingly empty when opened.
This Artifact can be used as a container. It is roughly the same size as a Storage Trunk but can be collapsed into a lunchbox and concealed. Collapsing or expanding it costs a Quick Action.
Your Storage Trunk has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in your Storage Trunk. They will have access to anything else inside and may attempt to break free, damaging or destroying the Storage Trunk in the process.
If your Storage Trunk is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
Though this weapon is not as strong as other E.G.O weapons in our possession, it provides psychological comfort to the wielder.
However, it is useless to those who do not know justice.
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
Eight runes are scratched into the metal surface of these containers on the outside corners, and eight on the inside. When activated, a faint werelight outlines them as the container shrinks and morphs into a metal cigarette case with a runic design in the center. Activating this expands the container back to its full size. From inside, the runes glow faintly for as long as the container is shrunk(this does not provide illumination, but indication)
Mike has leaned in on his new employment and marked a number of the various containers from the ship with runes at the interior eight corners which anchor the inner space of the container in place, while opposing runes on the outer corners allow his imbued magic to spatially compress and transform the outside. The cigarette case form is just a jab at his boss's smoking habit.
No change for rework.
This Artifact can be used as a container. It is roughly the same size as a Shipping Container but can be collapsed into Cigarette Case and concealed. Collapsing or expanding it costs a Quick Action.
Your Shipping Container has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in your Shipping Container. They will have access to anything else inside and may attempt to break free, damaging or destroying the Shipping Container in the process.
If your Shipping Container is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
The chimney of the bus begins to shoot red steam out of its top.
Top Speed: 155mph
Damaging passengers requires an opening and a called shot for firearms, Against exterior explosives, grants 10 Armor to passengers.
3 armor when the called shot gets through
This Artifact can be used as a Bus. It is roughly the same size as a Bus but can be collapsed into A armored coat underlayered with chainmail (T3 armor), its coloring is shades of Stygnian Cobalt and concealed. Collapsing or expanding it costs a Quick Action.
This Bus has Barred bullet-proof non-shatter windows, armored plating, a cowcatcher-esque bumper, low fenders, a hidden shredder where the fuel port normally is.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
A sleek black metal deck holder with arcane designs covering the outside, inside are metal tarot cards with sharp edges that can be used for combat.
This Artifact produces ephemeral projectiles that can be used as a shuriken.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects: