Nothing unusual appears to happen when the gun is fired other than the fact that it never needs to be reloaded, the cylinder of the gun seems to constantly be full even after firing and ejecting a shell.
This weapon is a lot older than it seems, originally created in the early Russian Empire by a notoriously mysterious and supposedly supernatural weapon-smith.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Act Three - Roll Self Control after drawing this weapon. You have X number of rounds before you must attempt to fire this weapon at an Animate target, where X equals the number of successes rolled on Self-Control. On a Failure you must fire the weapon immediately after it is drawn. On a Botch the GM chooses the target.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
An average size Great-Sword with a crystallized guard and ice-like appearance
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
it's a Tesla cybertruck.
When not a Tesla Cybertruck, it can be turned into a small toy car that can be kept in the palm of your hand.
This Artifact can be used as a Tesla. It is roughly the same size as a Tesla but can be collapsed into Toy car and concealed. Collapsing or expanding it costs a Quick Action.
This Tesla has GPS, Ghostplate and other features a Cybertuck would have dawg. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
After using his cleaver to end many different supernatural entities, doing this has caused it to develop occult runes along the length of the blade and handle, This enables the blade to do increased damage to beast, when the blade deals damage to a beast it seems to have been dealt by a far larger blade.
This Artifact can be used as a knife. It is roughly the same size as a knife and just as difficult to conceal.
Attack by rolling (Dexterity or Brawn) + (Melee or Brawl), Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
It is a small pocket dimension inside the bag. It absorbs what is being taken in a cloth-like flesh substance that keeps it inside the jacket. Sometimes the buttons blink
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
When the user touches it and concentrates on what sort of credentials or identification is needed, it shifts to become that. A passport, company ID, a locksmithing license, FBI credentials, etc.
Additionally, it can become wearable credentials, such as an ID badge, a police badge, and even a toy 'old west' sheriff's badge or Star Trek style comm badge. If held in place when becoming any sort of badge, it can attach itself as appropriate, whether pin, clasp, magnet, lanyard, etc.
Holographic paper, memory plastics, invisible ink, memory metals, perception filters, none of these could get the job done right on their own, and some couldn't even function as intended with normal science. Apply esoteric science via enchantment and alchemy however, and you have this.
Sadly, it was half accident after eight failures that this one finally worked. I can't replicate it, I'm not sure anyone else could either.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes into one of the following Objects: badge. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
Your Artifact makes a genuine transformation into the new Object; it is not illusory, and the Object has fully normal and expected functionality. Any functionality which the Artifact previously possessed will not be useable until the transformation is ended.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: