Either the target or Nathan dip their implement of choice into the liquid in the container before painting a generous approximation or visual representation of the Trauma that they wish to seal/release on the receiver.
The chosen Trauma will be sealed/released into the canvas, the target is it painted onto, the drying depiction manifesting into reality, with a ripple.
Exert your Mind and spend a minute. Select a Sapient target within arm's reach. You must actively and obviously use a crystal dish to activate this Effect. Your target may Resist to cancel the transfer.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Nov. 3, 2024, 5:57 a.m. - Improvement Cost: 3. Added Enhancements: Mind Meld, Everything all at Once
Flesh rips and tears, parting with bare handed ferocity as the limbs or flesh are pulled apart and messily slammed in place. The recipient is whole and unscarred once the blood is wiped away. (Mind damage is a psychological effect from horror of being torn apart, and the recovery is due to the brief euphoria of rapidly healing an injury.)
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. If a target does not consent to the transfer, you must roll Brawn+Melee at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose one each of as many things as you like from the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the user rip flesh from one target and slam it into the wounds of another.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
The Penitent extends his arms to the sides and looks up. As he does, dark blood will begin to leak through his hands, then his face, then his entire body, in large amounts. This blood will appear to move intelligently, as it envelops or completely covers the wound or scar of the other party. When the blood clears, the wound, or the scar is no longer there, but reappearing beneath the iron giant's armour
Take a Severity-1 Injury and spend an Action. Select two Sapient targets within arm's reach. If a target does not consent to the transfer, you must roll brawn+brawl at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer between your two targets:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see blood leak through every crevice of the Penitent's armour, moving through the floor towards the target's injury, and taking it back to the Penitent or a different target.
Using the soul shards of people who have died, he uses the energy that once tethered them to the world to draw energy out of the target and into him. Using the orb of soul shards he can feed the souls to ensure that they do not drink too deeply from their target and thus that the target is not too traumatized. Though it can be used without it, he does not yet have the mastery to do so.
Exert your Mind and spend an Action. Select two Sapient targets within arm's reach. You must actively and obviously use Focus: Orb of soul shards. Collected from patients as they die to provide fodder for the dead souls that facilitate this ability. to activate this Effect. If a target does not consent to the transfer, you must roll Intelligence + Occult at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose one each of as many things as you like from the following to transfer between your two targets:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The soul of the transferee being sucked into the person he is casting this on as they are dragged out of the body by the damned souls in his orb.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
Frankie channels the fae magic within his gloves into the silverware hes holding, with a burst of ferocity and brutality he rips into the target pulling chunks out of them and consuming them leaving their body and soul ravaged as he is replenished. to complete a transfer he may some times have to force feed the target chunks of his flesh as well.
Expend a point of Battery and spend an Action. Select two Sapient targets within arm's reach. You must use up Silverware Fork and Knife in order to activate this Effect. If a target does not consent to the transfer, you must roll Brawn + Athletics at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose one each of as many things as you like from the following to transfer between your two targets:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Literal cannibalisms.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
As soon as the attack reaches the user´s corpulent body, it is repelled by the sheer bearing of it´s belly. The attack bounces off of the belly, which acts as a huge-ass spring which reflects the damage intended to make.
Exert your Mind and spend an Action. Choose a dangerous enemy as a target, regardless of how far away they are. This Effect cannot be used unless being attacked by said enemy. If a target does not consent to the transfer, you must roll Brawn + Brawl at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
The mystic channels and communes directly with another person's spirit, allowing the two of them to freely exchange both physical and mental wounds between each other.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. Your target may Resist to cancel the transfer.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.