Ether Patch

1
This Artifact grants you grants you tolerance to pain and distractions.
Used by Nikola Luisawicz, Created by lesbianspacepirate.
(You must wear or wield this Artifact plainly to receive these benefits.)

This discreet patch attaches to your side, just above the kidney, with four shallow needles. It carefully monitors and manages your levels of cortisol (among other hormones and enzymes), keeping your body and mind relaxed in times of crisis.


You gain the following benefits as long as you are wearing this Artifact.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Sedated - You always act last in initiative, except for mobs. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.


Community Passive Gifts

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Thermal: You are able to "see" heat signatures within your line of sight.

  • Your thermal vision allows you to judge temperatures of surfaces fairly accurately as long as they are within livable temperatures.

You gain the following benefits at all times.

You may understand and communicate to humans as if you are fluent in a relevant language.

  • The target of "human" refers to any target that speaks a human language.

You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Diamond and chest to gain the benefits of this Effect.

Your unarmed attacks deal +2 Bonus Damage (instead of -2). The target's Armor is fully effective against this damage.

Possession of this Power grants the following Battle Scar: Your left hand becomes metal like.

You also gain the following effects:

  • Armored Fist: You cannot take damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Clash with or Defend against any melee weapons or arrows.
  • Brutal Strikes: Any Injury you inflict causes a Battle Scar if you wish, regardless of Severity.
  • Bullet Catcher: You may React to and Defend against firearms and other projectiles.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.
  • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

Você ganha os seguintes benefícios a todo momento:

Seu atributo de Destreza é aumentado em 1. "Exert your mind" ou pague 1 de Source para ganhar automaticamente um Resultado de 5 em qualquer teste que use Destreza (não pode ser usado em testes de combate ou ativações de poder).

Você também ganha os seguintes efeitos:

Bullet Time: "Exert your mind" ou pague 1 de Source e gaste uma Ação ou Reação para fazer um único teste de esquiva que aplica seu resultado completo a quaisquer ataques feitos contra você naquela rodada. Bônus de Mob não se aplicam a ataques contra você nesta Rodada.

Articulação Infinita: Seu corpo é incrivelmente flexível, permitindo que você manobre e se esprema em lugares apertados como se você fosse do tamanho de um gato, e você ganha +3 dados em testes que exigem extrema flexibilidade, como escapar de agarrões.

Reflexos Perfeitos: Você recebe +5 dados em todos os testes de iniciativa.

Fração de Segundo: Você pode Esquivar ou Defender contra ataques surpresa.

You gain the following benefits at all times.

Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Bullet Time: Exert your Mind and spend an Action or Reaction to make a single dodge roll that applies its full Outcome to any attacks made against you that Round. Mob bonuses do not apply on attacks against you this Round.
  • Infinity-Jointed: Your body is incredibly flexible, allowing you to maneuver and squeeze through tight spots as if you were the size of a cat, and you get +3 dice to rolls which require extreme flexibility, such as escaping grapples.
  • Perfect Reflexes: You receive +5 dice to all initiative rolls.
  • Split Second: You may Dodge or Defend against surprise attacks.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as Meditation in daylight.

Any Injury you receive heals quickly, reducing its Severity by one level every three days, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain. Any Injuries you receive stabilize automatically and do not deteriorate further.

Stock Passive Gifts

You gain the following benefits as long as you are submerged in water.

You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.

You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.

  • In lieu of sleeping, once per day you may spend one hour meditating to recover a Mind Damage.

You gain the following benefits at all times.

All Stabilizations you attempt are considered Proper Stabilizations.

You also gain the following effects:

  • In-Network Coverage: Any rolls to provide medical treatment to treating an Injury, including Effect activations, receive +2 dice.

  • All stabilizations being proper stabilizations applies to stabilizations from other Effects such as Heal Wound.

You gain the following benefits at all times.

You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.

Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.

  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Amphibious: You are able to move about in liquids using standard Movement rules rather than any special swimming rules.