blood spews out of me and flies into one piles where the most horride way bodies form out of my blood making two mini gremlins who help me prank people
for my goal of pranking the world I use my own body to summon minions to help my dream
Take a Severity-1 Injury and spend an Action.
Summon a single summon gremlin pranksters at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see bloody and gross.
An egg-shaped sphere bulges under the skin of your chest area then travels to the palm of your hand and erupts from it.
It spawn a sentient mass of flesh the size of a thumb phalanx that will grow delicate tentacles and a single insect like eye in a matter of second.
If alive and not needed the minion go inside your stomach to feed on nutriment in the stomach acid.
In addition to their insect like eye, they sense the world around them via the vibrations they receive with their tentacles and can communicate with you by producing slight vibration with one of their tentacles.
Take a Severity-1 Injury and spend an Action. You must use up flesh (at least 0,5 pound) in order to activate this Effect.
Summon a single flesh blob at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see an egg-shaped sphere bulges under the skin of the chest area, then travels to the palm of your hand and erupts from it, spawning a sentient mass of flesh.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The user rips off chunks of their flesh and throws them to the ground as easily as if it were playdoh. These chunks begin to glow as they roll up into a ball and then stretch out into humanoid forms. While the minions are growing the user regrows their flesh without feeling anything.
Exert your Mind and spend an Action.
Summon a single Fleshy at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the minions are made by ripping off blobs of skin that instantly regrow back..
Upon typing up an order on your phone, you watch as a hypercube spins into existence and a hand reaches out from the 4th dimension to hand you a large takeout box. Upon opening it, a (legally distinct) String Cheese person according to your order specifications springs out, slightly larger than what the box could normally have held. They start talking to you in fluent English???
As the box slowly decomposes, you have yourself a lifelong friend! ...Unless it dies.
Exert your Mind and spend an Action.
Summon up to 3 Sapient String Cheese People at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
Earth, stone, dust and other parts of the ground fuse to help materialise a young semi transparent earth spirit.
Expend a point of Battery and spend an Action.
Summon a single Non-Sapient, Animate Earth spirit at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
Using whatever materials are on hand, and I mean *whatever* materials, the artificer constructs a 2’ droid with beady ‘eyes’ and cog-shaped tracks for wheels. The COGGY. This little friend comes packed with cannons, surprisingly sturdy considering that they’re quite literally made of trash.
Exert your Mind and spend two Actions performing the following ritual: building the robots. You must actively and obviously use a wrench to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon up to 3 Non-Sapient, Animate artillery robots at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.