Kresniks are the antithisis of vampires yet they share similarities, while vampires must gather the lifeforce of the living in order to sustain themselves and fuel their abilities, Kresniks naturally generate lifeforce in greater quantities than other living beings.
Kresniks can harness their lifeforce similar to how a vampire does in a variety of ways varying from each individual.
You gain the following benefits at all times.
You are permanently and visibly transformed: Kresnik: your hair is naturally white and you have slightly pointed ears. You are considered to be a Sapient, Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
You are a troll, a mythical creature with unnatural biology and a weakness to fire.
You gain the following benefits at all times.
You are permanently and visibly transformed: Green skin, sharp claws, long limbs. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by Fire Damage is increased by 2.
The arm of this one has been completely replaced with wood, twisted and knotted, weaving together like muscles, covered in patches moss and white mushrooms.
The arm's circulatory system has been replaced with roots that extend into the blood vessels in the left shoulder and take the needed nutrients from the bloodstream. A side effect of this is the darkening of the blood in the rest of the body as tannins are added into it resulting in a dark reddish brown color. The nervous system has been replaced with a mycelium which fuses with the nervous system in the shoulder and allows the arm to be controlled as normal. The flesh and skin are no more having completely turned to wood and the bone has been replaced with oaken heartwood and covered in patches of green moss and white mushrooms.
You gain the following benefits at all times.
You are permanently and visibly transformed: Wooden Left Arm. You are considered to be a Sapient, Living being when targeted..
You may make a +2 Weapon Damage Unarmed attack without additional equipment.
Jorge’s sin is beginning to manifest. Like the Kuliltu he consumed…the sea is changing him. He is beginning to become more fishlike. Patches of scales have broken out across his back and ribs, and gills have slitted out across his neck. His teeth have grown sharper and more angular, the bite of some underwater creature. When he move he moves more like a sinuous predator of the deep. Like a bull shark, he functions well in both salt and freshwater.
The Kuliltu, that scion of a greater thing below. Eating it had consequences. Consequences Jorge is only now beginning to realize. For now it is merely physical, but how long does he have before the depths call to his mind?
You gain the following benefits at all times.
You are permanently and visibly transformed: Fish Person (patches of scales, gills, sharp teeth are the first emerging signs…). You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
While in Lakes and Rivers/Freshwater or Oceans/Saltwater, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
Jio's canines are extended just slightly, and are visible to be seen from just a grin. However, they are not big enough to be considered monstrous.
You gain the following benefits at all times.
You are permanently and visibly transformed: Jio's canines are sharp and are extended just slightly. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1 and your Charisma is increased by 1.
Your body is adapted to Persuasion. You receive +3 dice on non-attack rolls related to Persuasion.
Your appendages have 30 feet of reach.
The Severity of any Injury caused by Silver, Fire, or Wood is increased by 2.
You are a dragon, a large reptilian monster that is naturally intelligent and powerful. Your kind is both feared and respected by many due to their power.
You gain the following benefits at all times.
You are permanently and visibly transformed: Scales, Wings, Tail, Claws, Horns. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, your Charisma is increased by 1, and your Intellect is increased by 1.
Your body is adapted to Intimidation. You receive +3 dice on non-attack rolls related to Intimidation.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Possession of this Power grants the following Trauma at all times: Kleptomania.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.