The Dream Engine's preliminary calibrations have begun. Fine detail is still a little tricky, but the hardlight projector can now reliably produce simple shapes at scale. If you can imagine it, you can build it, provided "it" is a smooth, mostly featureless polyhedron of translucent blue light.
Exert your Mind (unless you are Sculpting) and spend an Action. Select a Location within 50 feet.
Select one of the following alterations to create out of hard-light originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
As Bryan folds the paper in his hands, so too does any paper surface around him-- sculpting, bending, and morphing in the same way his paper is folded. The creation of a shape requires him to carefully fold the paper into the desired design, which cause strands of the paper to supernaturally extend and weave themselves together to create the surface.
Exert your Mind and spend an Action. Select a Location within 50 feet. You may choose not to pay this Effect’s activation cost. When you activate this Effect, if it is active from a previous activation where you didn’t pay, that Effect ends. You must actively and obviously use folding paper to activate this Effect.
Select one of the following alterations to create out of paper originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 18 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
After activating this Effect, you may maintain Concentration for 3 Rounds to reinforce your alteration. If you do, it becomes as sturdy as concrete and just as difficult to break.
You may end this Effect prematurely as a Free Action.
Mariana uses her abilities in waterbending and is able to construct objects using water.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Location within 50 feet. You must be in an area abundant with water.
Select one of the following alterations to create out of Water originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
You may choose to make your modifications dangerous. If you do, anyone who tries to climb or move across your alterations takes 2 Damage each time they do so. Such alterations are obviously dangerous.
You may end this Effect prematurely as a Free Action.
Sometimes, when in favor of the road lady, she will give you a favor in your time of need, offering a literal hand.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Location within 50 feet. This Effect cannot be used unless must verbally pray to the Road Spirits.. You must be in an area abundant with roads. Make a Trauma roll when you activate this Effect.
Select one of the following alterations to create out of pavement originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts three hours but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
Centered around the lantern containing the flame of his demised wife he can channel souls sacrificed to the flame creating a uniquely textured matter that can be manipulated
Ghost Ash is the remnants of sacrificed souls and is a powdery substance that can be channeled into a structure as hard as stone. Ghost ash when channeled to make structures has the appearance and texture of deformed faces
Exert your Mind and spend an Action. Select a Location within 50 feet. You must actively and obviously use Spirit Lantern to activate this Effect.
Select one of the following alterations to create out of Ghost Ash originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts three hours but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
Anyone who tries to climb or move across your alterations takes 1 Damage each time they do so. Such alterations are obviously dangerous.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Burning ashes of the dead.
Using The Brutal Hammer: a user can sculpt Concrete, out of Concrete, and with Concrete, can make more Concrete: INFINITE CONCRETE PRINTER!
Exert your Mind and spend an Action. Select a Location within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you become encased in Concrete, yourself, and must be dug out and/or rescued by someone else as this is indefinite and nobody can hear you scream through the concrete as it perfectly encapsulates and 1:1's your dimensions: you cannot move, you cannot scream, you are a living concrete statue (there is also a breathing hole for you). You must be in an area abundant with man-made structures and materials. You must be in an area abundant with Concrete..
Select one of the following alterations to create out of Concrete originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 18 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Art-Adverse: "Whenever you encounter something overly artistic or otherwise art-decor: you must make a Self Control roll to not immediately "Brutalize" / "Concretize" it. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The spy can twist the urban environment to their whims, erecting fences, walls, and barriers as needed. They whistle and gesture to where the wall should be, and the surrounding materials fly into place.
Exert your Mind and spend an Action. Select a Location within 50 feet. You must be in an area abundant with man-made structures and materials.
Select one of the following alterations to create out of standard building materials originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.