Rodger's skin is meshed together absolutely, forming a barrier in addition to the hypertension of his muscles.
Exert your Mind (unless you win a coin flip) and spend an Action. Roll Perception + Athletics at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 9 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Freya waves her wand just before a flash of light, followed by descending shimmering particles that rain down around her. In the blink of an eye she becomes the creature of choice.
Exert your Mind and spend an Action. You must actively and obviously use Wand with runes to activate this Effect.
You transform into Raven or any region-appropriate medium-sized animal for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
Possession of this Power grants the following Battle Scar: Shoulder Subluxation.
the excali-shovel is struck against the ground almost like a shoveling motion which causes a strange little creature appearing like a small imp-like thing made of dirt. it follows the person holding the excali-shovel closley. the dirt baby can rip part of itself out and toss it towards anyone deemed a target by the wielder of the shovel these bits of dirt erupt in a small magical burst on contact and the dirt baby quickly heals itself by absorbing more material from the ground beneath it
Expend a point of Battery and spend an Action.
Summon a single dirt baby at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
Ellipsis opens her mouth as wide as she can (which is impressive, for a woman of her size) and feeds whatever she has on hand that will fit into her gaping maw. The object disappears - when she needs it later, it will be back.
Spend a Quick Action. This Effect cannot be used unless at least two dimensions of the object fit within your mouth.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Amy brings her hand to her chest and closes her eyes for a moment. There is a burst of light - her inner light - before it spreads over her in a flash, her clothes transforming into her Regalia.
Although she looks similar in a way, she also seems to age. It's not quite a physical transformation, but there's a bit of that. It's mostly... she bares the weight of previous lives on her, a certain gravitas. Unless her transformation is witnessed by someone with their own eyes, they'll automatically doubt any attempt to link the identities.
In her mundane identity a Princess is barely more magical than the average man, but in her transformed identity... Ah, what a difference that is. Magic flows through her body; it is on the level of blood or bone. Her magic makes her stronger, more charismatic, or smarter.
Under magical examination a Princess can see that spells and enchantments are as much a part of her body as carbon atoms or neurotransmitters.
Dual Identity: An innate magical effect common to all Princesses, Dual Identity makes it exceptionally difficult to realise a Princess’ mundane and transformed identities are the same person.
Exert your Mind and spend a Quick Action.
You transform into a magical girl for 30 minutes. You have access to all of your Powers while you are a magical girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: a brightly coloured uniform, flowing reds and golds. It glows with an inner light. A corset of sintered gold, armor 3. Levinbolt, a weapon of light. (Pistol stats, uses Firearms). Her Princess's Crown around her head, made both for appearance and to turn a blade.
Possession of this Power grants the following Trauma at all times: Redeemer: You must make a self-control roll to ever attack a Sapient creature with the intention to cause harm.
When activated the suit projects two small, metal arms that end in needle like crystals. These project beams of blue light that bends and warps like string, covering the wearers body. After a moment the laser string forms to the contours of the new appearance, then fade, showing off the new look.
The module links to the user's mind and uses your thoughts to control and design your new appearance. The strength of the mind determines its effectiveness.
[Roll Intellect + Technology to make this hologram more beautiful.]
Exert your Mind and spend 2 Actions.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Effect ends if you take an Injury or are stunned or incapacitated.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The Necromancer temporarily assumes the form of their own corpse, complete with maggots, spilled entrails, and exposed bone. They cannot move while transformed, but their empty eye sockets see as well as ever.
Exert your Mind and Spend an Action.
You transform into your own corpse for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.