Oh shit!!! Deviantart in 2010s called and they said ‘wowzers so kawaii!!’ You’re a cute as a button catgirl (just the ears and tails) but with all the ferality of a street cat. Luckily if you wear a headband most people will think you’re just a really dedicated furry. Doesn’t explain the tail wag or the ear twitches though. Hit them with the nya~ :3
You gain the following benefits at all times.
You are permanently and visibly transformed: catgirl. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1 and your Charisma is increased by 1.
You may make a +2 Weapon Damage Claw (Dex+Melee) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Vengeful.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
A slice of warm toast emerges from the toaster, releasing a comforting aroma that fills the room. Its golden-brown surface glistens under a thin layer of melted butter, inviting a satisfying crunch with each bite. As you take a bite, the crispy exterior gives way to a soft, fluffy interior, releasing a burst of warmth and flavor in your mouth. The buttery richness lingers on your taste buds, creating a simple yet delightful sensation. This humble piece of toast, with its perfect balance of crispiness and tenderness, embodies the essence of a cozy morning ritual, bringing a sense of comfort and contentment to start your day.
You gain the following benefits at all times.
You are permanently and visibly transformed: Toast. You are considered to be a Sapient, Non-Living being when targeted. Your Charisma is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
Possession of this Power grants the following Battle Scar: burned.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot speak any coherent verbal language and must resort to other means of communication.
The Severity of any Injury caused by water is increased by 2.
Darlin' is visible throughout Valentine's body, Festering on their arm as they touch it, Peering over from their neck, Manifesting to protect Valentine from incoming attacks, Splitting out of Valentine's back to provide them with items, spinning through Valentine's spine to assist them with movement, Warping Valentine's inner nose to improve their scent, Warping Valentine's inner ear to improve their hearing, Warping Valentine's eyes to improve their eyesight in the darkness.
Darlin' is changing Valentine so they can be the best Baseball Player, ever.
You gain the following benefits at all times.
You are permanently and visibly transformed: Symbiote. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Perception is increased by 1.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Green-skinned and otherwise human in shape, Project Endless has smooth ant-like antennae rising from her forehead and faintly glowing when under a lot of stress Skralla runes carved across her skin like old scars.
The Skrallaka were a brilliant, humanoid species driven by curiosity and ambition. In their final age, a group of their greatest scientists sought to create a perfect being one who embodied all their knowledge, adaptability, and potential. Project Endless was their answer not a weapon, but a living culmination of everything the Skrallaka had been and hoped to become.
You gain the following benefits at all times.
You are permanently and visibly transformed: Project Endless. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.
Possession of this Power grants the following Battle Scar: Disfiguring (Skrallaka Runes carved into her skin).
The mutant has fully yellow eyes that glow, artificial looking fingerprints (very round and perfect) and no bellybutton. Their body looks stronger and automatically selects the nutrients it needs, making them unable to become fat or skinny. They can’t bleed and can’t be killed by harming vital organs as all their cells are alive and sentient. On the other hand, the evolution has exposed new vulnerabilities, as now electricity can damage the nerves, making it much easier to destroy the individual cells.
This advanced mutation, a gift from the very edge of human potential, represents the ultimate blend of scientific achievement and natural evolution. It symbolizes the transcendence of conventional mortality and physical limitations, with the mutant's body becoming a living testament to resilience and adaptability.
You gain the following benefits at all times.
You are permanently and visibly transformed: Human-like mutant. You are considered to be a Sapient, Non-Living being when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Possession of this Power grants the following Battle Scar: weak stomach.
The Severity of any Injury caused by electricity is increased by 2.
The nanomachines in Axel’s body improve blood flow and function, giving him increased abilities.
You gain the following benefits at all times.
You are permanently and visibly transformed: larger build. You are considered to be a Sapient, Living Computer when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.
Possession of this Power grants the following Trauma at all times: Killer Instinct - You must roll Self-Control in order to show restraint, mercy, or otherwise anything less than all-out lethal force against that which threatens you..
The Severity of any Injury caused by electricity based damage is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.