Esters eyes are glowing red, while the targeted item is dimly glowing in the same color.
Finally, a more efficient way to get research done. No more need to get up and move to get more books to read.
You gain the following benefits at all times. You must actively and obviously be using A book to gain the benefits of this Effect.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Lau can spend time putting ingredients together and performing ritual surgery on a target to add features.
Blessings are boons granted passively through possession of the book. Further scribing of rituals would allow for more powerful effects, but requiring time and effort to perform.
Exert your Mind and spend eight hours. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
Ramsey uses his mind to control physical objects in the world.
You gain the following benefits at all times.
You can interact with things that are within 10 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 1 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Talent wasn't wrong, Mrs. Ross's gift has become much stronger in a very short amount of time. Instead of simply communicating with the dead, she has learned to use The Voice to command them to do her bidding. The commands are limited in scope right now, but they will grow with time as she continues to practice and cultivate the gift.
Ripley Ross concentrates on The Veil and begins to call out with The Voice. Her eyes shimmer and flicker with a subtle purple energy and she speaks her command under her breath (though no words are communicated in meatspace). A spirit in the local space becomes compelled to do her bidding, though which entities that she pulls over are still yet to be seen...
You gain the following benefits at all times. You must actively and obviously be using Spirit Talisman to gain the benefits of this Effect.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Gideon's eyes glow purple as his hand extends, and clenches and an invisible hand seems to clench around the object or person in question.
You gain the following benefits at all times.
You can interact with things that are within 300 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 6 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
As the user uses their ability, the hand can clearly be seen moving oddly in consideration to what the user is doing telekinetically, blocking attacks outstretch the fingers, catching or grappling targets encloses them, throwing targets points the fingers, and so on so forth.
You gain the following benefits as long as you are wearing this Artifact.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Lost hand. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Roll self control to use this ability to harm individuals the user deems as innocent. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: