Come with papa

2
The power to learn new information about the area you are in.
Used by Quant, Created by Cerumen0.
(Activating this Effect is not obvious. The only sign you are using an Effect is I touch with a naked hand one of the walls, floor or furniture that's been there for more than six months. )

Maybe the experience of a skilled professional, maybe a supernatural power or maybe just luck. But I always find what I want. Always.


Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet Can only be activated while you are in Buildings. At the end of your investigation, roll Perception + Thievery at Difficulty 6.

You learn the following information about the area:

  • You learn What is the most valuable thing here and where it is
The quality and specificity of information gained depends on your Outcome.

This Effect is not obvious, and the only sign you are using an Effect is I touch with a naked hand one of the walls, floor or furniture that's been there for more than six months. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

You cannot investigate the same area more than once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Investigate Area Gifts

The gift involves Trinity finding traces of the dead's spirits, and being able to tell from the state of those traces how long ago the beings died - and what kind of being they were.

Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Perception + Alertness at Difficulty 6.

You learn the following information about the area:

  • You can tell how many living things have died in this area, what they were, and roughly when the deaths occurred.
  • You learn the true name of any beings that have died in the area
The quality and specificity of information gained depends on your Outcome.

This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.

You cannot investigate the same area more than once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use Bone charms to activate this Effect. At the end of your investigation, roll Perception + Survival at Difficulty 6.

You learn a single specific piece of information, chosen from the following list, about the area:

  • You learn the detailed map of the area.
  • You learn how heavily trafficked the area is, what sorts of Animate beings have moved through the area and when.
The quality and specificity of information gained depends on your Outcome.

This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.

You cannot investigate the same area more than once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use Smartphone to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.

You learn the following information about the area:

  • You can locate the source of any Alien energy or the presence of any Alien effects on the area. Specific information about the function of these effects beyond their general type is not forthcoming.
  • You learn how heavily trafficked the area is, what sorts of Animate beings have moved through the area and when.
The quality and specificity of information gained depends on your Outcome.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

You cannot investigate the same area more than once per day.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Thin metal membranes stretch outward from the centre, allowing for flight, and a frayed mouth opens across the front, mimicking the aperture on the artifact.

The minions can perceive and communicate using their antenna-like fibres and mouth respectively. They can rest in an amorphous state on your person, but take on the form of whatever appendage they first came into contact with otherwise. Their foremost edges can sharpen at will, and can deliver hot, piercing strikes as needed.

Increase your sacrificial Injury's Severity by 1 and spend an Action.

Summon up to 3 Sapient amorphous limbs at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.

  • Initiative: Minions act directly after you in Combat starting the Round after they are summoned.
  • Combat: Minions roll 4 dice to dodge, Grapple, or make unarmed (extreme heat-based) Attacks. Their unarmed Attacks are melee range and deal +2 Damage.
  • Body/Mind: Minions have 3 Body. They are between the size of a rat and a cat and do not suffer falling damage. Your minions roll 3 Mind resistance dice.
  • Armor: Minions have 1 Armor.
  • Movement: Minions can move 15 feet per Round as Free Movement and double that when performing an all-out Sprint. Your minions can fly at their normal movement speed.
  • Intelligence: Minions have human-level intelligence and can speak your language. They lack manual dexterity and cannot use equipment, Artifacts, or Consumables designed for humans.
  • Actions: Any Perception checks they make are rolled with 3 dice. Any other roll is made with 3 dice. They can lift and haul as though they have 0 Brawn.
  • Unusual: Minions are obviously Alien to any observer.

If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.

  • Minions die if targeted with Energy Transfer (before the Effect resolves) or if an Artifact or Consumable they use would Injure them or cause them to roll Trauma.
  • The sacrificial Injury received from activating this Effect cannot be prevented by any means or healed before 1 day has passed. It is shared with all Effects that use sacrifice. This Injury does not requires Stabilization or cause Battle Scars when it becomes Severe.
  • Your minions may count as additional targeting types based on their flavor. For example: Living, Computer, Creature, etc.

What is witnessed from the outside is merely the overlapping moments early in each iteration. Alan has just lived out dozens, if not hundreds of days in a time loop, examining the area around him, watching the people and creatures moving through it, scrutinizing the energies flowing through it and emanating with in it. At the end of each loop, when the last grains of sand fall, he is pulled back to the same spot, to explore another sliver of the environment until his task is done. If pressed, he cannot recall any details of the events, which is likely for the better. After all, a nosy contractor on his own has probably gotten up to all sorts of dark troubles and met with more than a few grisly ends. He only knows what "they" allow him to keep, and it's better that way.

Yes. Much better that way.

Exert your Mind and spend 2 Actions. Investigate an area with a radius of up to 500 feet You must actively and obviously use A large hourglass to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. At the end of your investigation, roll Perception + Occult at Difficulty 6.

You learn the following information about the area:

  • You can locate the source of any Alien energy or the presence of any Alien effects on the area. Specific information about the function of these effects beyond their general type is not forthcoming.
  • You learn how heavily trafficked the area is, what sorts of Animate beings have moved through the area and when.
The quality and specificity of information gained depends on your Outcome.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

You cannot investigate the same area more than once per day.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Investigate Area Gifts

Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.

You learn the following information about the area:

  • You can tell which entities lay claim to each part of the area and how these borders have shifted over time.
  • You learn where exactly creatures and people live within the area, and what sorts of creatures they are.
The quality and specificity of information gained depends on your Outcome.

You cannot investigate the same area more than once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.

You learn the following information about the area:

  • You can tell the age of any structure or natural formation in the area. This includes trees and plants growing in the area.
  • You learn how heavily trafficked the area is, what sorts of Animate beings have moved through the area and when.
The quality and specificity of information gained depends on your Outcome.

You cannot investigate the same area more than once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.