Momentarily yield to the delusions of grandeur in the face of adversity. A master fencer, a duelist, a jousting pro, even a master archer. You are everything.
When Conditions are met, Mind Penalties (Initiative, Movement, Perception + Alertness) do not apply. Mind cannot be reduced to zero but can be recovered during this state. (Abilities that require Mind are effectively costless for the User). User cannot be incapacitated through mind. Effects last until end of battle or if Conditionals are no longer met. If the user is mounted, the Mount also benefits from the following effects:
(Bullet Time, Centered, Track Star, Double Time)
(Mount gains increased dexterity rating from this gift if applicable)
You gain the following benefits as long as user marked their opponent, user is in a alarmed, frantic or delirious state, user has some form of protective/offensive gear or attire, and user has a weapon.
Your Dexterity rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Hole!.
You also gain the following effects:
Flourishing the tools of his trade, Wesley turns a harmless performance into a deadly affair.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
The spirit of Elvis cannot ever be killed. The dream carries on forever.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
Non-Beautiful People cannot hold or use this Artifact. They take a Severity 1 Injury each Round they touch or possess of the Artifact. It cannot be prevented or healed by any means until one day after they relinquish possession.
If the true owner of this Artifact ever dies, it immediately disappears. At least one week later, it will appear to another beautiful Elvis impersonator and reveal its power to them. They become its new true owner.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
HPEE - 01 has no such need for poultry air, food, water, or even sleep thanks to military grade server parts that can run for long periods of time.
You gain the following benefits at all times.
You no longer require any sleep or air in order to survive.
Instead of food and water, you must consume 1MJ of Energy daily for sustenance. For every day you fail to consume it, you lose a point of Brawn. If your Brawn falls to 0 in this way, you die. Your Brawn is fully restored to normal as soon as you fulfill your dietary needs.
When wearing a suitable hat, the wizard is able to channel his mana into a mental faraday cage.
You gain the following benefits at all times. You must actively and obviously be using a cone shaped hat with stars and moons to gain the benefits of this Effect.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
When he isn’t oppressed by the sun and can access his full senses he can now see in the dark and now hear now. He isn’t sure of why these changes are slowly happening to him though he is sure he will keep his morals even as his body changes.
You gain the following benefits as long as must have drank blood in the last 10 hours and Must not be in direct sunlight.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses. If one of these senses does become suppressed, you may Exert your Mind to end the effect.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: