she has green, very gemstone-like eyes, and a very charismatic smile. When equipping the blood bolts, her arm turns blood red as blood droplets float around her arm as ammunition.
she's a twilight vampire atp ngl
You gain the following benefits at all times.
You are permanently and visibly transformed: emerald eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Intellect is increased by 1.
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Right hand: Blood Bolts (Assault rifle (Dex+Occult)) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Predatorial Nature: When resolving an issue that may result in combat, roll Self Control to not use force or otherwise brute force someone into submission.
The Severity of any Injury caused by Holy material is increased by 2.
Ulysses is a cockatrice human hybrid created by GenWyld. His hands are the clawed talons of the cockatrice and where he has marked himself with their petrifying power his skin has healed over with stone covering. One day, he might grow wings of the cockatrice as well….leathery, lizard-like wings. Like the cockatrice of legend, his fluids are a potent poison to any who would ingest them. He has inherited the beast’s legendary strength as well.
You gain the following benefits at all times.
You are permanently and visibly transformed: your hands are bird like talons, and portions of your skin where you’ve healed yourself in the past are made of stone. At a later date, you might also grow visible wings. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Intellect is increased by 1.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Freya's skin is an inhuman shade of gray and yellow. Covered in thin lines that delineate distinct panels all across her body.
Certain parts across her body are lacking these panels, revealing an interior made of rubber tubes, countless eletrical components, and empty space. Potential to be filled.
Freya's internals are incomplete. Her motherboard has space for several other attachments, parts of her limbs are hollow, clearly meant to house additional tools and modules. Currently, all of this sits unused, but Freya is quite literally filled with potential, should she ever have the opportunity to utilize it.
Her body is largely based on a human's, mimicing its needs so that when she was eventually completed and utilized in the field, logistics would not need to build around non-uniform needs. (This is largely false. An exuse employed by Freya's creator to buy herself time to perfect the model's energy systems. Although it led to break throughs in biofuel refining, it was not the end goal.)
The only need Freya does not share with humans is sleep, but she *does* require around eight hours of charging a night. Her battery is capable of lasting longer by entering a progressively more restrictive low power mode, before eventually forcibly locking down and deploying solar panels built into her shoulders. Her prefered method of charging is plugging into her specially crafted charging dock, but in a pinch she can plug straight into a wall or utilize the aforementioned set of collapsible solar panels in her shoulders.
Freya has the ability to record what she hears and play it back freely, thanks to her vocal synthizier. Though, to do so she has to pass a forgetful roll.
You gain the following benefits at all times.
You are permanently and visibly transformed: an vaugely human android. You are considered to be a Sapient, Non-Living Computer when targeted. Your Perception is increased by 1 and your Intellect is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by Electricity is increased by 2.
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted..
You get +3 to your Body rating, but -1 to your Mind rating.
You are a vaugly humanoid mass of tendrils that seem to spill and grow from itself each time you move. Several eyes adorn what's seems to be your head, but can be moved around at your leisure. If one were to look closer at the end of each tendril is a small mouth filled with serrated teeth.
You gain the following benefits at all times.
You are permanently and visibly transformed: tendril mass. You are considered to be a Sapient, Living Creature when targeted..
Your body is adapted to grappling. You receive +3 dice on non-attack rolls related to grappling.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your appendages can reach an additional 30 feet.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Kashmir always seems to have an ethereal glow about her: a radiant perfect complexion, silky dark hair, and always seems to be wearing some sort of rich perfume, only those who are familiar with the flowers of her home have been able to figure out the scent...
You gain the following benefits at all times.
You are permanently and visibly transformed: iridescent skin and a constant aroma of datura flowers blooming at night. You are considered to be a Sapient, Living being when targeted..
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.